@galhem
vê se vc não esta tentando duelar em alguma área com protect zone
mano tipo eu estou fora do cp o problema eu acho que n é protect zone
Por lucashgas, 10 de jan. de 2012 em Tópicos Sem Resposta
@galhem
vê se vc não esta tentando duelar em alguma área com protect zone
mano tipo eu estou fora do cp o problema eu acho que n é protect zone
info
Grupo: Herói
Registrado: 28/11/10
Posts: 3.4k
Reputação: +585
Gênero: Masculino

@Slicer
[21/09/2012 17:22:50] [Error - Action Interface]
[21/09/2012 17:22:50] data/actions/scripts/evolution.lua:onUse
[21/09/2012 17:22:50] Description:
[21/09/2012 17:22:50] data/actions/scripts/evolution.lua:522: attempt to index field '?' (a nil value)
[21/09/2012 17:22:50] stack traceback:
[21/09/2012 17:22:50] data/actions/scripts/evolution.lua:522: in function <data/actions/scripts/evolution.lua:40>
Esse erro ai que nao evolui o totodile com nem uma stone quando usa a water stone no totodile ele dar esse erro
Tente esse:
local special = specialevo
local types = {
[leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"},
[water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"},
[venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"},
[thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"},
[rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"},
[punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"},
[fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"},
[coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"},
[crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"},
[dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"},
[earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"},
[enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"},
[heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"},
[ice] = {"Seel", "Shellder", "Smoochum", "Swinub"},
[king] = {"Slowpoke", "Poliwhirl"},
[metal] = {"Onix", "Scyther"},
[dragon] = {"Seadra"},
[upgrade] = {"Porygon"},
[sun] = {"Sunkern", "Gloom"},
--[sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"},
[swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"},
[sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"},
[sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"},
[senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"},
[srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"},
[svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"},
[sice] = {"Shiny Seel", "Shiny Shellder"},
[sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"},
[scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"},
[scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"},
[sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"},
[spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"},
[searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"}
}
function onUse(cid, item, frompos, item2, topos)
local pokeball = getPlayerSlotItem(cid, 8)
if not isMonster(item2.uid) or not isSummon(item2.uid) then
return true
end
if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end
local pevo = poevo[getCreatureName(item2.uid)]
if not isInArray(specialevo, getCreatureName(item2.uid)) then
if not pevo then
doPlayerSendCancel(cid, "This pokemon can't evolve.")
return true
end
if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then
doPlayerSendCancel(cid, "You can only use stones on pokemons you own.")
return true
end
if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then
doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.")
return true
end
end
local minlevel = 0
if getPokemonName(item2.uid) == "Eevee" then
local eevee = ""
if item.itemid == thunder then
eevee = "Jolteon"
elseif item.itemid == water then
eevee = "Vaporeon"
elseif item.itemid == fire then
eevee = "Flareon"
elseif item.itemid == enigma and allEvolutionsCanBeInduzedByStone then
eevee = "Espeon"
elseif item.itemid == dark and allEvolutionsCanBeInduzedByStone then
eevee = "Umbreon"
else
doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")
return true
end
minlevel = pokes[eevee].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doRemoveItem(item.uid, 1)
doEvolvePokemon(cid, item2, eevee, 0, 0)
return true
end
if getPokemonName(item2.uid) == "Shiny Eevee" then
local eevee = ""
if item.itemid == sthunder then
eevee = "Shiny Jolteon"
elseif item.itemid == swater then
eevee = "Shiny Vaporeon"
elseif item.itemid == sfire then
eevee = "Shiny Flareon"
else
doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")
return true
end
minlevel = pokes[eevee].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doRemoveItem(item.uid, 1)
doEvolvePokemon(cid, item2, eevee, 0, 0)
return true
end
if isInArray(specialevo, getPokemonName(item2.uid)) then
if getPokemonName(item2.uid) == "Poliwhirl" then
local evolution = 0
local theevo = ""
local nlevel = 45
if item.itemid == water then
if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, king) >= 1 then
evolution = king
theevo = "Politoed"
elseif getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then
evolution = punch
theevo = "Poliwrath"
else
if allEvolutionsCanBeInduzedByStone then
if getPlayerItemCount(cid, king) <= 0 and getPlayerItemCount(cid, punch) <= 0 then
doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
return true
end
else
if getPlayerItemCount(cid, king) <= 0 then
doPlayerSendCancel(cid, "You need a Water Stone and a King's Rock to evolve this pokemon to a Politoed.")
return true
end
end
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 and allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.")
return true
end
if evolution == 0 then
if allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "You need at least one Water Stone, and a Punch Stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
else
doPlayerSendCancel(cid, "You need at least one Water Stone and a King's Rock to evolve this pokemon.")
end
return true
end
if evolution ~= 0 then
doEvolvePokemon(cid, item2, theevo, evolution, water)
return true
end
elseif item.itemid == punch then
minlevel = pokes["Poliwrath"].level
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")
return true
end
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, water) <= 0 then
doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.")
return true
end
local theevo = "Poliwrath"
doEvolvePokemon(cid, item2, theevo, water, punch)
elseif item.itemid == king then
minlevel = pokes["Politoed"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, water) <= 0 then
doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.")
return true
end
local theevo = "Politoed"
doEvolvePokemon(cid, item2, theevo, water, king)
end
elseif getPokemonName(item2.uid) == "Shiny Poliwhirl" then
local evolution = 0
local theevo = ""
local nlevel = 45
if item.itemid == swater then
if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then
evolution = spunch
theevo = "Shiny Poliwrath"
else
if allEvolutionsCanBeInduzedByStone then
if getPlayerItemCount(cid, punch) <= 0 then
doPlayerSendCancel(cid, "You need a shining water stone and a shining punch stone to evolve this pokemon.")
return true
end
else
end
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, spunch) >= 1 and allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "Please, use your shining Punch Stone to evolve this pokemon to a Poliwrath.")
return true
end
if evolution == 0 then
if allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "You need at least one shining Water Stone and a shining Punch Stone to evolve this pokemon.")
else
doPlayerSendCancel(cid, "You need at least one shining Water Stone evolve this pokemon.")
end
return true
end
if evolution ~= 0 then
doEvolvePokemon(cid, item2, theevo, evolution, swater)
return true
end
elseif item.itemid == spunch then
minlevel = pokes["Shiny Poliwrath"].level
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required shining stone to evolve this pokemon.")
return true
end
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, swater) <= 0 then
doPlayerSendCancel(cid, "You need at least one shining Punch Stone and one shining Water Stone to evolve this pokemon.")
return true
end
local theevo = "Shiny Poliwrath"
doEvolvePokemon(cid, item2, theevo, swater, spunch)
end
elseif getPokemonName(item2.uid) == "Gloom" then
if item.itemid == leaf then
local theevo = ""
local evolution = 0
if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then
doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.")
return true
end
if getPlayerItemCount(cid, venom) <= 0 and getPlayerItemCount(cid, sun) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.")
return true
end
if getPlayerItemCount(cid, venom) >= 1 then
theevo = "Vileplume"
evolution = venom
elseif getPlayerItemCount(cid, sun) >= 1 then
theevo = "Bellossom"
evolution = sun
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, theevo, evolution, leaf)
elseif item.itemid == venom then
minlevel = pokes["Vileplume"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, leaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Vileplume", venom, leaf)
elseif item.itemid == sun then
minlevel = pokes["Bellossom"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, leaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Bellossom", sun, leaf)
end
elseif getPokemonName(item2.uid) == "Shiny Gloom" then
if item.itemid == sleaf then
local theevo = ""
local evolution = 0
if getPlayerItemCount(cid, svenom) >= 1 then
doPlayerSendCancel(cid, "Please, use your shining Venom Stone to evolve this pokemon to a Shiny Vileplume.")
return true
end
if getPlayerItemCount(cid, svenom) <= 0 then
doPlayerSendCancel(cid, "You need at least one shining Leaf Stone or a shining Venom Stone to evolve this pokemon.")
return true
end
if getPlayerItemCount(cid, svenom) >= 1 then
theevo = "Shiny Vileplume"
evolution = svenom
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, theevo, evolution, sleaf)
elseif item.itemid == svenom then
minlevel = pokes["Shiny Vileplume"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, sleaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one shining Venom Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Shiny Vileplume", svenom, sleaf)
end
elseif getPokemonName(item2.uid) == "Slowpoke" then
if item.itemid == enigma then
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")
return true
end
minlevel = pokes["Slowbro"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Slowbro", enigma, 0)
elseif item.itemid == king then
minlevel = pokes["Slowking"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Slowking", king, 0)
end
elseif getPokemonName(item2.uid) == "Shiny Slowpoke" then
if item.itemid == senigma then
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")
return true
end
minlevel = pokes["Shiny Slowbro"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Shiny Slowbro", senigma, 0)
end
elseif getPokemonName(item2.uid) == "Tyrogue" then
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.")
return true
end
local evolution = ""
if getOffense(item2.uid) == getDefense(item2.uid) then
evolution = "Hitmontop"
elseif getOffense(item2.uid) > getDefense(item2.uid) then
evolution = "Hitmonlee"
else
evolution = "Hitmonchan"
end
minlevel = pokes[evolution].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, evolution, punch, 0)
end
return true
end
local count = poevo[getPokemonName(item2.uid)].count
local stnid = poevo[getPokemonName(item2.uid)].stoneid
local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2
local evo = poevo[getPokemonName(item2.uid)].evolution
local nlevel = poevo[getPokemonName(item2.uid)].level
local count = poevo[getPokemonName(item2.uid)].count
local stnid = poevo[getPokemonName(item2.uid)].stoneid
local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2
local evo = poevo[getPokemonName(item2.uid)].evolution
local nlevel = poevo[getPokemonName(item2.uid)].level
if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then
doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!")
return true
end
if getPlayerItemCount(cid, stnid) < count then
local str = ""
if count >= 2 then
str = "s"
end
return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!")
end
minlevel = pokes[evo].level
if getPlayerLevel(cid) < minlevel and evolutionByStoneRequireLevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if count >= 2 then
stnid2 = stnid
end
doEvolvePokemon(cid, item2, evo, stnid, stnid2)
return TRUE
end
Agora evite ficar postando em 3000000x topicos esses erros. crie 1 TOPICO e envie aos membros que possivelmente possão te ajudar. pois se continuar a postar sequencialmente a mesma coisa em outros topicos podera ser alertado por FLOOD.
Atenciosamente, Stigal.
info
Grupo: Príncipe
Registrado: 19/08/10
Posts: 4k
Reputação: +1.1k
Gênero: Masculino

o problema esta em lib/configuration.lua...
["Totodile"] = {level = 18, evolution = "Croconaw", count = 1, stoneid = 11442, stoneid2 = 0}, --alterado v1.7
["Croconaw"] = {level = 30, evolution = "Feraligatr", count = 2, stoneid = 11442, stoneid2 = 0}, --alterado v1.7
no teu vai tar.. "Croconow"... eh soh trocar e deixar assim.. vlw pelo report!
se tas usando a versao 1.6/2.6+ party agora eh soh pra upar em conjunto... o duel agora eh por Order! de order na pessoa q tu quer duelar e entao escolha qnts pokes vao ser usados e entao a outra pessoa tem q usar Order em ti tb para aceitar o duel!
ter tem... mas eh complicado... ;/
info
Grupo: Cavaleiro
Registrado: 20/09/12
Posts: 153
Reputação: +31

Problema 60% é de tibia mais lembrando que parte disto é itens como chão, parede, telhado, grama, nature, etc...
Então não é bem certo 60%.
E mesmo assim 62.100 sprites para mim é muito pouco onde eu quero colocar todos os 646pokes + 646 shiny = +- 64.500 sprites!!!!
O @Maguito me falou que se tiver sources dá para aumentar o espaço. Que se puder peço que faça um tutorial.
Pois eu tenho todos os pokémons só me falta espaço!
Vc Esta Tentando Add As Sprites Recortadas Ou Ja Esta Em IDC?
ABRASS
Aprites prontas só precisa adicionar elas!
Slicer to com esse erro aki:
[23/09/2012 16:19:10] [Error - TalkAction Interface]
[23/09/2012 16:19:11] data/talkactions/scripts/move1.lua:onSay
[23/09/2012 16:19:11] Description:
[23/09/2012 16:19:11] data/lib/pokemon moves.lua:120: attempt to perform arithmetic on field 'f' (a nil value)
[23/09/2012 16:19:11] stack traceback:
[23/09/2012 16:19:11] data/lib/pokemon moves.lua:120: in function 'docastspell'
[23/09/2012 16:19:11] data/talkactions/scripts/move1.lua:172: in function <data/talkactions/scripts/move1.lua:20>
E dentro do jogo:
Dudu: Shiny Gyarados, use Dragon Breath!
Dudu: m6
E os pokémons n estão soltando as magias.
Editado Setembro 23 por Dudu08267
info
Grupo: Príncipe
Registrado: 19/08/10
Posts: 4k
Reputação: +1.1k
Gênero: Masculino

pegase a nova tabela de move do lib/configuration.lua? --'
info
Grupo: Herói
Registrado: 28/11/10
Posts: 3.4k
Reputação: +585
Gênero: Masculino

Slicer to com esse erro aki:
[23/09/2012 16:19:10] [Error - TalkAction Interface]
[23/09/2012 16:19:11] data/talkactions/scripts/move1.lua:onSay
[23/09/2012 16:19:11] Description:
[23/09/2012 16:19:11] data/lib/pokemon moves.lua:120: attempt to perform arithmetic on field 'f' (a nil value)
[23/09/2012 16:19:11] stack traceback:
[23/09/2012 16:19:11] data/lib/pokemon moves.lua:120: in function 'docastspell'
[23/09/2012 16:19:11] data/talkactions/scripts/move1.lua:172: in function <data/talkactions/scripts/move1.lua:20>
E dentro do jogo:
Dudu: Shiny Gyarados, use Dragon Breath!
Dudu: m6
E os pokémons n estão soltando as magias.
Move1.lua troque por:
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
if not isCreature(cid) then return true end
local myball = getPlayerSlotItem(cid, 8)
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")
return true
end
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true end
if string.len(words) > 3 then return true end
if #getCreatureSummons(cid) == 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")
return 0
end
--alterado v1.5
local mypoke = getCreatureSummons(cid)[1]
if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end
if getCreatureName(mypoke) == "Evolution" then return true end
if getCreatureName(mypoke) == "Ditto" or getCreatureName(mypoke) == "Shiny Ditto" then
name = getPlayerStorageValue(mypoke, 1010) --edited
else
name = getCreatureName(mypoke)
end
--local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke)
local it = string.sub(words, 2, 3)
local move = movestable[name].move1
if getPlayerStorageValue(mypoke, 212123) >= 1 then
cdzin = "cm_move"..it..""
else
cdzin = "move"..it.."" --alterado v1.5
end
if it == "2" then
move = movestable[name].move2
elseif it == "3" then
move = movestable[name].move3
elseif it == "4" then
move = movestable[name].move4
elseif it == "5" then
move = movestable[name].move5
elseif it == "6" then
move = movestable[name].move6
elseif it == "7" then
move = movestable[name].move7
elseif it == "8" then
move = movestable[name].move8
elseif it == "9" then
move = movestable[name].move9
elseif it == "10" then
move = movestable[name].move10
elseif it == "11" then
move = movestable[name].move11
elseif it == "12" then
move = movestable[name].move12
elseif it == "13" then
move = movestable[name].move13
end
if not move then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
if getPlayerLevel(cid) < move.level then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..move.level.." to use this move.")
return true
end
if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..move.name.." again.")
return 0
end
if getTileInfo(getThingPos(mypoke)).protection then
doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")
return 0
end
if getPlayerStorageValue(mypoke, 3894) >= 1 then
return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v1.3
end
if move.name == "Team Slice" or move.name == "Team Claw" and #getCreatureSummons(cid) < 2 then --alterado v1.5
doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")
return 0
end
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["too bad"], getCreatureName(getCreatureTarget(cid))) and math.random(1, 100) <= 10 then
local target = getCreatureTarget(cid)
--alterado v1.5
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return 0
end
if move.target == 1 then
if not isCreature(getCreatureTarget(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")
return 0
end
if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
end
if getCreatureHealth(getCreatureTarget(cid)) <= 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")
return 0
end
if not isCreature(getCreatureSummons(cid)[1]) then
return true
end
if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")
return 0
end
if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
if isSleeping(mypoke) or isSilence(mypoke) then --alterado v1.5
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
return 0
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd)
end
doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", TALKTYPE_SAY)
local mypoke22 = getCreatureSummons(cid)[2] or 0 --edited team
local mypoke33 = getCreatureSummons(cid)[3] or 0
addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin)
if mypoke33 ~= 0 and getPlayerStorageValue(cid, 637501) >= 1 then
if move.name ~= "Team Slice" and move.name ~= "Team Claw" then --alterado v1.5
docastspell(mypoke33, move.name)
docastspell(mypoke22, move.name)
end
elseif mypoke22 ~= 0 and getPlayerStorageValue(cid, 637501) >= 1 then --edited team
if move.name ~= "Team Slice" and move.name ~= "Team Claw" then --alterado v1.5
docastspell(mypoke22, move.name)
end
end
docastspell(mypoke, move.name)
doCreatureAddCondition(cid, playerexhaust)
if useKpdoDlls then
doUpdateCooldowns(cid)
end
return 0
end
Pokemon moves.lua troke por:
--[[
*** functions ***
•doMoveInAreaWithMiss(cid, area, effect, cd, atkName, paralize, element, min, max)
•Da uma atk com efeito que deixa os alvos com efeito de 'MISS'...
•doMoveInArea(cid, rounds, effect, area, min, max, element, atkName)
•Da um atk 'nomal' e tb atks que deixam os alvos com efeito de 'Confuso'...
•doMoveInAreaMulti(cid, effDistance, effMagic, areaEff, areaDano, element, min, max)
•Da um atk estilo 'Multi-Kick, Bullet Seed' e afins...
--]]
const_distance_delay = 56
function getMasterTarget(cid)
if isSummon(cid) then
return getCreatureTarget(getCreatureMaster(cid))
else
return getCreatureTarget(cid)
end
end
function docastspell(cid, spell, mina, maxa)
local target = 0
local getDistDelay = 0
if isCreature(getMasterTarget(cid)) then
target = getMasterTarget(cid)
getDistDelay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
end
if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return false end
if isSleeping(cid) then return true end
if isMonster(cid) and not isSummon(cid) then
if getCreatureCondition(cid, CONDITION_EXHAUST) then
return true
end
doCreatureAddCondition(cid, wildexhaust)
end
local mydir = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local min = 0
local max = 0
if ehMonstro(cid) and isCreature(getMasterTarget(cid)) and isInArray(specialabilities["too bad"], getCreatureName(getMasterTarget(cid))) and math.random(1, 100) <= 10 then
local target = getMasterTarget(cid)
--alterado v1.5
doSendMagicEffect(getThingPosWithDebug(target), 211)
doSendAnimatedText(getThingPosWithDebug(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPosWithDebug(cid)), false)
doSendMagicEffect(getThingPosWithDebug(target), 211)
doFaceCreature(target, getThingPosWithDebug(cid))
return false
end
--- FEAR / ROAR / SILENCE ---
if getPlayerStorageValue(cid, conds["Fear"]) >= 1 or getPlayerStorageValue(cid, conds["Silence"]) >= 1 then
return true --alterado v1.5!!
end
----------------------------
if mina and maxa then
min = math.abs(mina)
max = math.abs(maxa)
elseif not isPlayer(cid) then
if movesinfo[spell] then
min = getSpecialAttack(cid) * movesinfo[spell].f * 0.1
max = min + (isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid))
if not isSummon(cid) then
doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER)
end
if isNpcSummon(cid) then
local mnn = {" use ", " "}
local use = mnn[math.random(#mnn)]
doCreatureSay(getCreatureMaster(cid), getPlayerStorageValue(cid, 1007)..","..use..""..doCorrectString(spell).."!", 1)
end
else
print("Error trying to use move "..spell..", move not specified in moves table.")
end
end
--- FOCUS ----------------------------------
if getPlayerStorageValue(cid, 253) >= 0 and movesinfo[spell] and movesinfo[spell].f ~= 0 then
min = min * 2
max = max * 2
setPlayerStorageValue(cid, 253, -1)
end
--- Shredder Team -------------------------------
if getPlayerStorageValue(cid, 637501) >= 1 then
if #getCreatureSummons(cid) == 1 then
docastspell(getCreatureSummons(cid)[1], spell)
elseif #getCreatureSummons(cid) == 2 then
docastspell(getCreatureSummons(cid)[1], spell)
docastspell(getCreatureSummons(cid)[2], spell)
end
elseif getPlayerStorageValue(cid, 637500) >= 1 then
min = 0
max = 0
end
------------------Miss System--------------------------
local cd = getPlayerStorageValue(cid, conds["Miss"])
local cd2 = getPlayerStorageValue(cid, conds["Confusion"]) --alterado v1.5
local cd3 = getPlayerStorageValue(cid, conds["Stun"])
if cd >= 0 or cd2 >= 0 or cd3 >= 0 then
if not isInArray({"Aromateraphy", "Emergency Call", "Magical Leaf", "Sunny Day", "Safeguard"}, spell) then
if math.random(1, 100) > 30 then
doSendAnimatedText(getThingPosWithDebug(cid), "MISS", 215)
return false
end
end
end
---------------GHOST DAMAGE-----------------------
ghostDmg = GHOSTDAMAGE
psyDmg = PSYCHICDAMAGE
if getPlayerStorageValue(cid, 999457) >= 1 then --alterado v1.5
addEvent(setPlayerStorageValue, 50, cid, 999457, -1)
end
---------------SelfDestruction-----------------
canDoSelf = true
----------------REFLECT-------------------------
local uid = checkAreaUid(getCreaturePosition(cid), BigArea2, 1, 1)
for _,pid in pairs(uid) do
if isCreature(pid) then
if getPlayerStorageValue(cid, 21099) >= 1 then
if getPlayerStorageValue(pid, 21101) >= 1 then
target = pid
setPlayerStorageValue(cid, 21099, 0)
setPlayerStorageValue(pid, 21101, 0)
if getCreatureName(cid) == "Wobbuffet" then
doRemoveCondition(cid, CONDITION_OUTFIT) --alterado v1.4
end
end
elseif getPlayerStorageValue(pid, 21099) >= 1 and pid ~= cid then --alterado v1.5
if not isInArray({"Reflect", "Team Slice", "Magic Coat", "Shredder Team", "Double Team", "Team Claw"}, spell) then
addEvent(docastspell, 100, pid, spell)
doSendMagicEffect(getThingPosWithDebug(pid), 135)
doSendAnimatedText(getThingPosWithDebug(pid), "REFLECT", COLOR_GRASS)
setPlayerStorageValue(cid, 21101, 1)
canDoSelf = false
min = 0
max = 0
end
end
end
end
--------------------------------------------------
if spell == "Reflect" or spell == "Magic Coat" then
if spell == "Magic Coat" then
eff = 11
else
eff = 135
end
doSendMagicEffect(getThingPosWithDebug(cid), eff)
setPlayerStorageValue(cid, 21099, 1)
elseif spell == "Quick Attack" then
doSendMagicEffect(getThingPosWithDebug(cid), 211)
local x = getClosestFreeTile(cid, getThingPosWithDebug(target))
doTeleportThing(cid, x, false)
doFaceCreature(cid, getThingPosWithDebug(target))
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 3)
elseif spell == "Razor Leaf" or spell == "Magical Leaf" then
local eff = spell == "Razor Leaf" and 8 or 21
local function throw(cid, target)
if not isCreature(cid) or not isCreature(target) then return false end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), eff)
doDanoWithProtectWithDelay(cid, target, GRASSDAMAGE, min, max, 245)
end
addEvent(throw, 0, cid, target)
addEvent(throw, 350, cid, target)
elseif spell == "Vine Whip" then
local area = getThingPosWithDebug(cid)
local dano = {}
local effect = 255
if mydir == 0 then
area.x = area.x + 1
area.y = area.y - 1
dano = whipn
effect = 80
elseif mydir == 1 then
area.x = area.x + 2
area.y = area.y + 1
dano = whipe
effect = 83
elseif mydir == 2 then
area.x = area.x + 1
area.y = area.y + 2
dano = whips
effect = 81
elseif mydir == 3 then
area.x = area.x - 1
area.y = area.y + 1
dano = whipw
effect = 82
end
doSendMagicEffect(area, effect)
doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), dano, -min, -max, 255)
elseif spell == "Headbutt" then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 118)
elseif spell == "Leech Seed" then
local ret = {}
ret.id = target
ret.attacker = cid
ret.cd = 5
ret.check = getPlayerStorageValue(target, conds["Leech"])
ret.damage = isSummon(cid) and getMasterLevel(cid)+getPokemonBoost(cid) or getPokemonLevel(cid)
ret.cond = "Leech"
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 1)
addEvent(doCondition2, 1000, ret)
elseif spell == "Solar Beam" then
local function useSolarBeam(cid)
if not isCreature(cid) then
return true
end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then
return true
end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then
return true
end
local effect1 = 255
local effect2 = 255
local effect3 = 255
local effect4 = 255
local effect5 = 255
local area = {}
local pos1 = getThingPosWithDebug(cid)
local pos2 = getThingPosWithDebug(cid)
local pos3 = getThingPosWithDebug(cid)
local pos4 = getThingPosWithDebug(cid)
local pos5 = getThingPosWithDebug(cid)
if getCreatureLookDir(cid) == 1 then
effect1 = 4
effect2 = 10
effect3 = 10
effect4 = 10
effect5 = 26
pos1.x = pos1.x + 2
pos1.y = pos1.y + 1
pos2.x = pos2.x + 3
pos2.y = pos2.y + 1
pos3.x = pos3.x + 4
pos3.y = pos3.y + 1
pos4.x = pos4.x + 5
pos4.y = pos4.y + 1
pos5.x = pos5.x + 6
pos5.y = pos5.y + 1
area = solare
elseif getCreatureLookDir(cid) == 0 then
effect1 = 36
effect2 = 37
effect3 = 37
effect4 = 38
pos1.x = pos1.x + 1
pos1.y = pos1.y - 1
pos2.x = pos2.x + 1
pos2.y = pos2.y - 3
pos3.x = pos3.x + 1
pos3.y = pos3.y - 4
pos4.x = pos4.x + 1
pos4.y = pos4.y - 5
area = solarn
elseif getCreatureLookDir(cid) == 2 then
effect1 = 46
effect2 = 50
effect3 = 50
effect4 = 59
pos1.x = pos1.x + 1
pos1.y = pos1.y + 2
pos2.x = pos2.x + 1
pos2.y = pos2.y + 3
pos3.x = pos3.x + 1
pos3.y = pos3.y + 4
pos4.x = pos4.x + 1
pos4.y = pos4.y + 5
area = solars
elseif getCreatureLookDir(cid) == 3 then
effect1 = 115
effect2 = 162
effect3 = 162
effect4 = 162
effect5 = 163
pos1.x = pos1.x - 1
pos1.y = pos1.y + 1
pos2.x = pos2.x - 3
pos2.y = pos2.y + 1
pos3.x = pos3.x - 4
pos3.y = pos3.y + 1
pos4.x = pos4.x - 5
pos4.y = pos4.y + 1
pos5.x = pos5.x - 6
pos5.y = pos5.y + 1
area = solarw
end
if effect1 ~= 255 then
doSendMagicEffect(pos1, effect1)
end
if effect2 ~= 255 then
doSendMagicEffect(pos2, effect2)
end
if effect3 ~= 255 then
doSendMagicEffect(pos3, effect3)
end
if effect4 ~= 255 then
doSendMagicEffect(pos4, effect4)
end
if effect5 ~= 255 then
doSendMagicEffect(pos5, effect5)
end
doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), area, -min, -max, 255)
doRegainSpeed(cid)
setPlayerStorageValue(cid, 3644587, -1)
end
local function ChargingBeam(cid)
if not isCreature(cid) then
return true
end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then
return true
end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then
return true
end
local tab = {}
for x = -2, 2 do
for y = -2, 2 do
local pos = getThingPosWithDebug(cid)
pos.x = pos.x + x
pos.y = pos.y + y
if pos.x ~= getThingPosWithDebug(cid).x and pos.y ~= getThingPosWithDebug(cid).y then
table.insert(tab, pos)
end
end
end
doSendDistanceShoot(tab[math.random(#tab)], getThingPosWithDebug(cid), 37)
end
doChangeSpeed(cid, -getCreatureSpeed(cid))
setPlayerStorageValue(cid, 3644587, 1)
for r = 1, 100 do
addEvent(ChargingBeam, r*9, cid)
end
addEvent(useSolarBeam, 1000, cid)
elseif spell == "Sleep Powder" then
local calc = math.floor(getPokemonLevel(cid) / 20)
local v1 = 6
local v2 = v1 + calc
doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -v1, -v2, 27)
elseif spell == "Stun Spore" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Stun"
doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, spell, ret)
elseif spell == "Poison Powder" then
doAreaCombatHealth(cid, POISON_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -6, -15, 84)
elseif spell == "Bullet Seed" then
--cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, 1, 45, bullet, bulletDano, GRASSDAMAGE, min, max)
elseif spell == "Body Slam" then
doBodyPush(cid, target, true)
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 3)
elseif spell == "Leaf Storm" or tonumber(spell) == 73 then
addEvent(doDanoWithProtect, 150, cid, GRASSDAMAGE, getThingPosWithDebug(cid), grassarea, -min, -max, 0)
local pos = getThingPosWithDebug(cid)
local function doSendLeafStorm(cid, pos) --alterado!!
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 8)
end
for a = 1, 100 do
local lugar = {x = pos.x + math.random(-6, 6), y = pos.y + math.random(-5, 5), z = pos.z}
addEvent(doSendLeafStorm, a * 2, cid, lugar)
end
elseif spell == "Scratch" then
doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 142)
elseif spell == "Ember" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
doDanoWithProtectWithDelay(cid, target, FIREDAMAGE, min, max, 15)
elseif spell == "Flamethrower" then
local flamepos = getThingPosWithDebug(cid)
local effect = 255
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
if a == 0 then
flamepos.x = flamepos.x+1
flamepos.y = flamepos.y-1
effect = 106
elseif a == 1 then
flamepos.x = flamepos.x+3
flamepos.y = flamepos.y+1
effect = 109
elseif a == 2 then
flamepos.x = flamepos.x+1
flamepos.y = flamepos.y+3
effect = 107
elseif a == 3 then
flamepos.x = flamepos.x-1
flamepos.y = flamepos.y+1
effect = 108
end
doMoveInArea2(cid, 0, flamek, FIREDAMAGE, min, max, spell)
doSendMagicEffect(flamepos, effect)
elseif spell == "Fireball" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
addEvent(doDanoWithProtect, 200, cid, FIREDAMAGE, getThingPosWithDebug(target), waba, min, max, 5)
elseif spell == "Fire Fang" then
doSendMagicEffect(getThingPosWithDebug(target), 138)
doDanoWithProtectWithDelay(cid, target, FIREDAMAGE, min, max, 15)
elseif spell == "Fire Blast" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, FIREDAMAGE, area, 0, 0, 0, eff)
doAreaCombatHealth(cid, FIREDAMAGE, area, whirl3, -min, -max, 35)
end
end
for a = 0, 4 do
local t = {
[0] = {60, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4
[1] = {61, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {62, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {63, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])
end
elseif spell == "Rage" then
local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 13
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Raging Blast" then
--cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, 3, 6, bullet, bulletDano, FIREDAMAGE, min, max)
elseif spell == "Dragon Claw" then
doDanoWithProtect(cid, DRAGONDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 141)
elseif spell == "Wing Attack" or spell == "Steel Wing" then
local effectpos = getThingPosWithDebug(cid)
local effect = 255
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
if a == 0 then
effect = spell == "Steel Wing" and 251 or 128
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y - 1 --alterado v1.4
elseif a == 1 then
effectpos.x = effectpos.x + 2
effectpos.y = effectpos.y + 1
effect = spell == "Steel Wing" and 253 or 129
elseif a == 2 then
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y + 2
effect = spell == "Steel Wing" and 252 or 131
elseif a == 3 then
effectpos.x = effectpos.x - 1
effectpos.y = effectpos.y + 1
effect = spell == "Steel Wing" and 254 or 130
end
doSendMagicEffect(effectpos, effect)
doMoveInArea2(cid, 0, wingatk, FLYINGDAMAGE, min, max, spell)
elseif spell == "Magma Storm" then
local eff = {6, 35, 35, 6}
local area = {flames1, flames2, flames3, flames4}
addEvent(doMoveInArea2, 2*450, cid, 2, flames0, FIREDAMAGE, min, max, spell)
for i = 0, 3 do
addEvent(doMoveInArea2, i*450, cid, eff[i+1], area[i+1], FIREDAMAGE, min, max, spell)
end
elseif spell == "Bubbles" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
doDanoWithProtectWithDelay(cid, target, WATERDAMAGE, min, max, 25)
elseif spell == "Clamp" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
doDanoWithProtectWithDelay(cid, target, WATERDAMAGE, min, max, 53)
elseif spell == "Water Gun" then
if mydir == 0 then
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg1n, -min, -max, 74)
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg2n, -min, -max, 75)
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg3n, -min, -max, 76)
elseif mydir == 2 then
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg1s, -min, -max, 77)
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg2s, -min, -max, 75)
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg3s, -min, -max, 78)
elseif mydir == 1 then
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg1e, -min, -max, 69)
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg2e, -min, -max, 70)
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg3e, -min, -max, 71)
elseif mydir == 3 then
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg1w, -min, -max, 72)
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg2w, -min, -max, 70)
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), wg3w, -min, -max, 73)
end
elseif spell == "Waterball" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
doDanoWithProtectWithDelay(cid, target, WATERDAMAGE, min, max, 68, waba)
elseif spell == "Aqua Tail" then
local function rebackSpd(cid, sss)
if not isCreature(cid) then return true end
doChangeSpeed(cid, sss)
setPlayerStorageValue(cid, 446, -1)
end
local x = getCreatureSpeed(cid)
doFaceOpposite(cid)
doChangeSpeed(cid, -x)
addEvent(rebackSpd, 400, cid, x)
setPlayerStorageValue(cid, 446, 1)
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 68)
elseif spell == "Hydro Cannon" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, WATERDAMAGE, area, 0, 0, 0, eff)
doAreaCombatHealth(cid, WATERDAMAGE, area, whirl3, -min, -max, 68)
end
end
for a = 0, 4 do
local t = { --alterado v1.4
[0] = {64, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {65, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {66, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {67, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])
end
elseif spell == "Harden" or spell == "Calm Mind" or spell == "Defense Curl" or spell == "Charm" then
--alterado v1.4
if spell == "Calm Mind" then
eff = 133
elseif spell == "Charm" then
eff = 147 --efeito n eh esse.. e n sei se eh soh bonus de def, ou sp.def tb.. ;x
else
eff = 144
end
local ret = {}
ret.id = cid
ret.cd = 8
ret.eff = eff
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Bubble Blast" then
--cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, 2, 68, bullet, bulletDano, WATERDAMAGE, min, max)
elseif spell == "Skull Bash" then
doMoveInArea2(cid, 118, reto5, NORMALDAMAGE, min, max, spell)
elseif spell == "Hydropump" then
local pos = getThingPosWithDebug(cid)
local function doSendBubble(cid, pos)
if not isCreature(cid) then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 2)
doSendMagicEffect(pos, 53)
end
--alterado!!
for a = 1, 20 do
local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z}
addEvent(doSendBubble, a * 25, cid, lugar)
end
addEvent(doDanoWithProtect, 150, cid, WATERDAMAGE, pos, waterarea, -min, -max, 0)
elseif spell == "String Shot" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 23)
local ret = {}
ret.id = target
ret.cd = 6
ret.eff = 137
ret.check = getPlayerStorageValue(target, conds["Stun"])
ret.spell = spell
ret.cond = "Stun"
addEvent(doCondition2, 100, ret)
elseif spell == "Bug Bite" then
doSendMagicEffect(getThingPosWithDebug(target), 244)
doDanoWithProtectWithDelay(cid, target, BUGDAMAGE, min, max, 8)
elseif spell == "Super Sonic" then
local rounds = math.random(4, 7)
rounds = rounds + math.floor(getPokemonLevel(cid) / 35)
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32)
local ret = {}
ret.id = target
ret.cd = rounds
ret.check = getPlayerStorageValue(target, conds["Confusion"])
ret.cond = "Confusion"
addEvent(doCondition2, 100, ret)
elseif spell == "Whirlwind" then
area = {SL1, SL2, SL3, SL4}
for i = 0, 3 do
addEvent(doMoveInArea2, i*300, cid, 42, area[i+1], FLYINGDAMAGE, min, max, spell)
end
elseif spell == "Psybeam" then
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local t = {
[0] = 57,
[1] = 234,
[2] = 58,
[3] = 209,
}
doMoveInArea2(cid, t[a], reto4, psyDmg, min, max, spell) --alterado v1.4
elseif spell == "Sand Attack" then
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local t = {
[0] = 120,
[1] = 121,
[2] = 122,
[3] = 119,
}
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
doCreatureSetLookDir(cid, a) --sera? '-'
stopNow(cid, 1000)
doMoveInArea2(cid, t[a], reto5, GROUNDDAMAGE, 0, 0, spell, ret)
elseif spell == "Confusion" or spell == "Night Shade" then
local rounds = math.random(4, 7) --rever area...
rounds = rounds + math.floor(getPokemonLevel(cid) / 35)
if spell == "Confusion" then
dano = psyDmg --alterado v1.4
else
dano = ghostDmg
end
local ret = {}
ret.id = 0
ret.check = 0
ret.cd = rounds
ret.cond = "Confusion"
doMoveInArea2(cid, 136, selfArea1, dano, min, max, spell, ret)
elseif spell == "Horn Attack" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)
doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 3)
elseif spell == "Poison Sting" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)
doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 8)
elseif spell == "Fury Cutter" or spell == "Red Fury" then
local effectpos = getThingPosWithDebug(cid)
local effect = 255
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
if a == 0 then
if getCreatureName(cid) == "Scizor" then
effect = 236
else
effect = 128
end
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y - 1
elseif a == 1 then
effectpos.x = effectpos.x + 2
effectpos.y = effectpos.y + 1
if getCreatureName(cid) == "Scizor" then
effect = 232
else
effect = 129
end
elseif a == 2 then
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y + 2
if getCreatureName(cid) == "Scizor" then
effect = 233
else
effect = 131
end
elseif a == 3 then
effectpos.x = effectpos.x - 1
effectpos.y = effectpos.y + 1
if getCreatureName(cid) == "Scizor" then
effect = 224
else
effect = 130
end
end
local function doFury(cid, effect)
if not isCreature(cid) then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doSendMagicEffect(effectpos, effect)
doMoveInArea2(cid, 2, wingatk, BUGDAMAGE, min, max, spell)
end
addEvent(doFury, 0, cid, effect)
addEvent(doFury, 350, cid, effect)
elseif spell == "Pin Missile" then
doMoveInAreaMulti(cid, 13, 7, bullet, bulletDano, BUGDAMAGE, min, max)
elseif spell == "Strafe" or spell == "Agility" then
local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 14
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Gust" then
doMoveInArea2(cid, 42, reto5, FLYINGDAMAGE, min, max, spell)
elseif spell == "Drill Peck" then
doDanoWithProtect(cid, FLYINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 148)
elseif spell == "Tornado" then
local pos = getThingPosWithDebug(cid)
local function doSendTornado(cid, pos)
if not isCreature(cid) then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 22)
doSendMagicEffect(pos, 42)
end
for b = 1, 3 do
for a = 1, 20 do
local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z}
addEvent(doSendTornado, a * 75, cid, lugar)
end
end
doDanoWithProtect(cid, FLYINGDAMAGE, pos, waterarea, -min, -max, 0)
elseif spell == "Bite" or tonumber(spell) == 5 then
doDanoWithProtect(cid, DARKDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 146)
elseif spell == "Super Fang" then
doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 244)
elseif spell == "Poison Fang" then
doSendMagicEffect(getThingPosWithDebug(target), 244)
doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 114)
elseif spell == "Sting Gun" then
local function doGun(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 13)
doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 8)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 200, cid, 3644587, 1)
for i = 0, 2 do
addEvent(doGun, i*100, cid, target)
end
elseif spell == "Acid" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 14)
doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 20)
elseif spell == "Fear" or spell == "Roar" then
local ret = {}
ret.id = 0
ret.cd = 5
ret.check = 0
ret.skill = spell
ret.cond = "Fear"
doMoveInArea2(cid, 0, confusion, DARKDAMAGE, 0, 0, spell, ret)
elseif spell == "Iron Tail" then
local function rebackSpd(cid, sss)
if not isCreature(cid) then return true end
doChangeSpeed(cid, sss)
setPlayerStorageValue(cid, 446, -1)
end
local x = getCreatureSpeed(cid)
doFaceOpposite(cid)
doChangeSpeed(cid, -x)
addEvent(rebackSpd, 400, cid, x)
setPlayerStorageValue(cid, 446, 1)
doDanoWithProtect(cid, STEELDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 160)
elseif spell == "Thunder Shock" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 40)
doDanoWithProtectWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48)
elseif spell == "Thunder Bolt" then
local function doThunderHit(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 48)
end
local function doThunderFall(cid, frompos, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local ry = math.abs(frompos.y - pos.y)
doSendDistanceShoot(frompos, getThingPosWithDebug(target), 41)
addEvent(doThunderHit, ry * 11, cid, target)
end
local function doThunderUp(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local mps = getThingPosWithDebug(cid)
local xrg = math.floor((pos.x - mps.x) / 2)
local topos = mps
topos.x = topos.x + xrg
local rd = 7
topos.y = topos.y - rd
doSendDistanceShoot(getThingPosWithDebug(cid), topos, 41)
addEvent(doThunderFall, rd * 49, cid, topos, target)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)
for thnds = 1, 2 do
addEvent(doThunderUp, thnds * 155, cid, target)
end
elseif spell == "Thunder Wave" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 48
ret.spell = spell
ret.cond = "Stun"
doMoveInArea2(cid, 48, tw1, ELECTRICDAMAGE, min, max, spell, ret)
elseif spell == "Thunder" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 48
ret.spell = spell
ret.cond = "Stun"
doMoveInArea2(cid, 48, thunderr, ELECTRICDAMAGE, min, max, spell, ret)
elseif spell == "Mega Kick" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoWithProtectWithDelay(cid, target, FIGHTINGDAMAGE, min, max, 113)
elseif spell == "Thunder Punch" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doSendMagicEffect(getThingPosWithDebug(target), 112)
doDanoWithProtectWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48)
elseif spell == "Electric Storm" then
local master = isSummon(cid) and getCreatureMaster(cid) or cid
local function doFall(cid)
for rocks = 1, 42 do
addEvent(fall, rocks*35, cid, master, ELECTRICDAMAGE, 41, 48)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, 41)
end
addEvent(doFall, 450, cid)
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 48
ret.spell = spell
ret.cond = "Stun"
addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, ELECTRICDAMAGE, min, max, spell, ret)
elseif spell == "Mud Shot" or spell == "Mud Slap" then
local contudion = spell == "Mud Shot" and "Miss" or "Stun"
local ret = {}
ret.id = target
ret.cd = 9
ret.eff = 34
ret.check = getPlayerStorageValue(target, conds[contudion])
ret.spell = spell
ret.cond = contudion
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 6)
addEvent(doDanoWithProtect, 100, cid, GROUNDDAMAGE, getThingPosWithDebug(target), 0, min, max, 34)
addEvent(doCondition2, 100, ret)
elseif spell == "Rollout" then
local outfits = {
["Voltorb"] = {lookType = 638},
["Electrode"] = {lookType = 637},
["Sandshrew"] = {lookType = 635},
["Sandslash"] = {lookType = 636},
["Phanpy"] = {lookType = 1005},
["Donphan"] = {lookType = 1456},
["Miltank"] = {lookType = 1006},
["Golem"] = {lookType = 639},
["Shiny Electrode"] = {lookType = 1387},
["Shiny Golem"] = {lookType = 1403},
["Shiny Voltorb"] = {lookType = 1388}
}
local function setOutfit(cid, outfit)
if isCreature(cid) and getCreatureCondition(cid, CONDITION_OUTFIT) == true then
if getCreatureOutfit(cid).lookType == outfit then
doRemoveCondition(cid, CONDITION_OUTFIT)
end
end
end
if outfits[getCreatureName(cid)] then
doSetCreatureOutfit(cid, outfits[getCreatureName(cid)], -1)
end
local outfit = getCreatureOutfit(cid).lookType
local function roll(cid, outfit)
if not isCreature(cid) then return true end
if isSleeping(cid) then return true end
if outfits[getCreatureName(cid)] then
doSetCreatureOutfit(cid, outfits[getCreatureName(cid)], -1)
end
doDanoWithProtect(cid, ROCKDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 0)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 9000, cid, 3644587, -1)
for r = 1, 11 do --8
addEvent(roll, 750 * r, cid, outfit)
end
addEvent(setOutfit, 9050, cid, outfit)
elseif spell == "Shockwave" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area, areaEff, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end --testar o atk!!
doAreaCombatHealth(cid, GROUNDDAMAGE, areaEff, 0, 0, 0, eff)
doAreaCombatHealth(cid, GROUNDDAMAGE, area, whirl3, -min, -max, 255)
end
end
for a = 0, 5 do
local t = {
[0] = {126, {x=p.x, y=p.y-(a+1), z=p.z}, {x=p.x+1, y=p.y-(a+1), z=p.z}},
[1] = {124, {x=p.x+(a+1), y=p.y, z=p.z}, {x=p.x+(a+1), y=p.y+1, z=p.z}},
[2] = {125, {x=p.x, y=p.y+(a+1), z=p.z}, {x=p.x+1, y=p.y+(a+1), z=p.z}},
[3] = {123, {x=p.x-(a+1), y=p.y, z=p.z}, {x=p.x-(a+1), y=p.y+1, z=p.z}}
}
addEvent(sendAtk, 325*a, cid, t[d][2], t[d][3], t[d][1])
end
elseif spell == "Earthshock" then
local eff = getCreatureName(cid) == "Shiny Onix" and 179 or 127
doAreaCombatHealth(cid, GROUNDDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255)
local sps = getThingPosWithDebug(cid)
sps.x = sps.x+1
sps.y = sps.y+1
doSendMagicEffect(sps, eff)
elseif spell == "Earthquake" then
local eff = getCreatureName(cid) == "Shiny Onix" and 175 or 118
local function doQuake(cid)
if not isCreature(cid) then return false end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doMoveInArea2(cid, eff, confusion, GROUNDDAMAGE, min, max, spell)
end
times = {0, 500, 1000, 1500, 2300, 2800, 3300, 3800, 4600, 5100, 5600, 6100, 6900, 7400, 7900, 8400, 9200, 10000}
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 10000, cid, 3644587, -1)
for i = 1, #times do --alterado v1.4
addEvent(doQuake, times[i], cid)
end
elseif spell == "Stomp" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 34
ret.spell = spell
ret.cond = "Stun"
doMoveInArea2(cid, 118, stomp, GROUNDDAMAGE, min, max, spell, ret)
elseif spell == "Toxic Spikes" then
local function doToxic(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)
doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 114)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 300, cid, 3644587, -1)
addEvent(doToxic, 0, cid, target)
addEvent(doToxic, 300, cid, target)
elseif spell == "Horn Drill" then
local function doHorn(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 25)
doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 3)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 300, cid, 3644587, -1)
addEvent(doHorn, 0, cid, target)
addEvent(doHorn, 300, cid, target)
elseif spell == "Doubleslap" then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 148)
elseif spell == "Lovely Kiss" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 16)
local ret = {}
ret.id = target
ret.cd = 9
ret.check = getPlayerStorageValue(target, conds["Stun"])
ret.eff = 147
ret.spell = spell
ret.cond = "Stun"
doCondition2(ret)
elseif spell == "Sing" then
doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -6, -10, 33)
elseif spell == "Multislap" then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 3)
elseif spell == "Metronome" then
local spells = {"Shadow Storm", "Electric Storm", "Magma Storm", "Blizzard", "Leaf Storm", "Hydropump", "Falling Rocks"}
local random = math.random(1, #spells)
local randommove = spells[random]
local pos = getThingPosWithDebug(cid)
pos.y = pos.y - 1
doSendMagicEffect(pos, 161)
local function doMetronome(cid, skill)
if not isCreature(cid) then return true end
docastspell(cid, skill)
end
addEvent(doMetronome, 200, cid, randommove)
elseif spell == "Focus" or spell == "Charge" or spell == "Swords Dance" then
--alterado v1.4
if spell == "Charge" then
doSendAnimatedText(getThingPosWithDebug(cid), "CHARGE", 168)
doSendMagicEffect(getThingPosWithDebug(cid), 177)
elseif spell == "Swords Dance" then
doSendMagicEffect(getThingPosWithDebug(cid), 132)
else
doSendAnimatedText(getThingPosWithDebug(cid), "FOCUS", 144)
doSendMagicEffect(getThingPosWithDebug(cid), 132)
end
setPlayerStorageValue(cid, 253, 1)
elseif spell == "Flame Wheel" then
local function sendFireEff(cid, dir)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doDanoWithProtect(cid, FIREDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 15)
end
local function doWheel(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTH,
[2] = SOUTHEAST,
[3] = EAST,
[4] = NORTHEAST,
[5] = NORTH, --alterado!
[6] = NORTHWEST,
[7] = WEST,
[8] = SOUTHWEST,
}
for a = 1, 8 do
addEvent(sendFireEff, a * 140, cid, t[a])
end
end
doWheel(cid, false, cid)
elseif spell == "Hyper Voice" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 22
ret.spell = spell
ret.cond = "Stun"
doMoveInArea2(cid, 22, tw1, NORMALDAMAGE, min, max, spell, ret)
elseif spell == "Restore" or spell == "Selfheal" then
local min = (getCreatureMaxHealth(cid) * 75) / 100
local max = (getCreatureMaxHealth(cid) * 85) / 100
local function doHealArea(cid, min, max)
local amount = math.random(min, max)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end
doSendMagicEffect(getThingPosWithDebug(cid), 132)
doHealArea(cid, min, max)
elseif spell == "Healarea" then
local min = (getCreatureMaxHealth(cid) * 50) / 100
local max = (getCreatureMaxHealth(cid) * 60) / 100
local function doHealArea(cid, min, max)
local amount = math.random(min, max)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end
local pos = getPosfromArea(cid, heal)
local n = 0
doHealArea(cid, min, max)
while n < #pos do
n = n+1
thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}
local pid = getThingFromPosWithProtect(thing)
doSendMagicEffect(pos[n], 12)
if isCreature(pid) then
if isSummon(cid) and (isSummon(pid) or isPlayer(pid)) then
if canAttackOther(cid, pid) == "Cant" then
doHealArea(pid, min, max)
end
elseif ehMonstro(cid) and ehMonstro(pid) then
doHealArea(pid, min, max)
end
end
end
elseif spell == "Toxic" then
doMoveInArea2(cid, 114, reto5, POISONDAMAGE, min, max, spell)
elseif spell == "Absorb" then
local life = getCreatureHealth(target)
doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14)
local newlife = life - getCreatureHealth(target)
doSendMagicEffect(getThingPosWithDebug(cid), 14)
if newlife >= 1 then
doCreatureAddHealth(cid, newlife)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32)
end
elseif spell == "Poison Bomb" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 14)
doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 20, bombWee2)
elseif spell == "Poison Gas" then
local dmg = isSummon(cid) and getMasterLevel(cid)+getPokemonBoost(cid) or getPokemonLevel(cid)
local ret = {id = 0, cd = 13, eff = 34, check = 0, spell = spell, cond = "Miss"}
local ret2 = {id = 0, cd = 13, check = 0, damage = dmg, cond = "Poison"} --rever isso ainda!!
local function gas(cid)
doMoveInArea2(cid, 114, confusion, POISONDAMAGE, 0, 0, spell, ret)
doMoveInArea2(cid, 0, confusion, POISONDAMAGE, min, max, spell)
end
times = {0, 500, 1000, 1500, 2300, 2800, 3300, 3800, 4600, 5100, 5600, 6100, 6900, 7400, 7900, 8400, 9200, 10000}
for i = 1, #times do
addEvent(gas, times[i], cid)
end
elseif spell == "Petal Dance" then
doMoveInAreaMulti(cid, 21, 245, bullet, bulletDano, GRASSDAMAGE, min, max)
elseif spell == "Slash" then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 159)
elseif spell == "X-Scissor" then
local a = getThingPosWithDebug(cid)
local X = {
{{x = a.x+1, y = a.y, z = a.z}, 16}, --norte
{{x = a.x+2, y = a.y+1, z = a.z}, 221}, --leste
{{x = a.x+1, y = a.y+2, z = a.z}, 223}, --sul
{{x = a.x, y = a.y+1, z = a.z}, 243}, --oeste
}
local pos = X[mydir+1]
for b = 1, 3 do
addEvent(doSendMagicEffect, b * 70, pos[1], pos[2])
end
doMoveInArea2(cid, 2, xScissor, BUGDAMAGE, min, max, spell)
elseif spell == "Psychic" then
doDanoWithProtect(cid, psyDmg, getThingPosWithDebug(cid), selfArea2, min, max, 133)
elseif spell == "Pay Day" then
local function doThunderHit(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 28)
end
local function doThunderFall(cid, frompos, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local ry = math.abs(frompos.y - pos.y)
doSendDistanceShoot(frompos, getThingPosWithDebug(target), 39)
addEvent(doThunderHit, ry * 11, cid, target)
end
local function doThunderUp(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local mps = getThingPosWithDebug(cid)
local xrg = math.floor((pos.x - mps.x) / 2)
local topos = mps
topos.x = topos.x + xrg
local rd = 7
topos.y = topos.y - rd
doSendDistanceShoot(getThingPosWithDebug(cid), topos, 39)
addEvent(doThunderFall, rd * 49, cid, topos, target)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)
for thnds = 1, 2 do
addEvent(doThunderUp, thnds * 155, cid, target)
end
elseif spell == "Psywave" then
doMoveInArea2(cid, 133, db1, psyDmg, min, max, spell)
elseif spell == "Triple Kick" or spell == "Triple Kick Lee" then
doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 110)
elseif spell == "Karate Chop" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 113)
elseif spell == "Ground Chop" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, FIGHTINGDAMAGE, area, 0, 0, 0, eff)
doAreaCombatHealth(cid, FIGHTINGDAMAGE, area, whirl3, -min, -max, 255)
end
end
for a = 0, 4 do
local t = {
[0] = {99, {x=p.x+1, y=p.y-(a+1), z=p.z}}, --alterado v1.5
[1] = {99, {x=p.x+(a+2), y=p.y+1, z=p.z}},
[2] = {99, {x=p.x+1, y=p.y+(a+2), z=p.z}},
[3] = {99, {x=p.x-(a+1), y=p.y+1, z=p.z}}
}
addEvent(sendAtk, 270*a, cid, t[d][2], t[d][1])
end
elseif spell == "Mega Punch" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 112)
elseif spell == "Tri Flames" then
doMoveInArea2(cid, 6, triflames, FIREDAMAGE, min, max, spell)
elseif spell == "War Dog" then
local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 28
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Hypnosis" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 24)
doDanoWithProtectWithDelay(cid, target, SLEEP_POWDERDAMAGE, -5, -9, 0)
elseif spell == "Dizzy Punch" then
local rounds = getPokemonLevel(cid) / 12
rounds = rounds + 2
local ret = {}
ret.id = target
ret.check = getPlayerStorageValue(target, conds["Confusion"])
ret.cd = rounds
ret.cond = "Confusion"
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 26)
doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 112)
doCondition2(ret)
elseif spell == "Ice Punch" then
local ret = {}
ret.id = target
ret.cd = 9
ret.eff = 43
ret.check = getPlayerStorageValue(target, conds["Slow"])
ret.first = true
ret.cond = "Slow"
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 28)
doSendMagicEffect(getThingPosWithDebug(target), 112)
doDanoWithProtectWithDelay(cid, target, ICEDAMAGE, min, max, 43)
doCondition2(ret)
elseif spell == "Ice Beam" then
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {97, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {96, {x=p.x+6, y=p.y+1, z=p.z}},
[2] = {97, {x=p.x+1, y=p.y+6, z=p.z}},
[3] = {96, {x=p.x-1, y=p.y+1, z=p.z}},
}
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"
doMoveInArea2(cid, 0, triplo6, ICEDAMAGE, min, max, spell, ret)
doSendMagicEffect(t[a][2], t[a][1])
elseif spell == "Psy Pulse" or spell == "Cyber Pulse" or spell == "Dark Pulse" then
damage = skill == "Dark Pulse" and DARKDAMAGE or psyDmg
local function doPulse(cid, eff)
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
doDanoWithProtectWithDelay(cid, target, damage, -min, -max, eff) --alterado v1.4
end
if spell == "Cyber Pulse" then
eff = 11
elseif spell == "Dark Pulse" then
eff = 47 --efeito n eh esse mas... ;p
else
eff = 133
end
addEvent(doPulse, 0, cid, eff)
addEvent(doPulse, 250, cid, eff)
elseif spell == "Psyusion" then
local rounds = math.random(4, 7)
rounds = rounds + math.floor(getPokemonLevel(cid) / 35)
local eff = {136, 133, 136, 133, 137}
local area = {psy1, psy2, psy3, psy4, psy5}
local ret = {}
ret.id = 0
ret.check = 0
ret.cd = rounds
ret.cond = "Confusion"
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 4*400, cid, 3644587, -1)
for i = 0, 4 do
addEvent(doMoveInArea2, i*400, cid, eff[i+1], area[i+1], psyDmg, min, max, spell, ret)
end
elseif spell == "Triple Punch" then
doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 110)
elseif spell == "Fist Machine" then
local mpos = getThingPosWithDebug(cid)
local b = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local effect = 0
local xvar = 0
local yvar = 0
if b == SOUTH then
effect = 218
yvar = 2
elseif b == NORTH then
effect = 217
elseif b == WEST then
effect = 216
elseif b == EAST then
effect = 215
xvar = 2
end
mpos.x = mpos.x + xvar
mpos.y = mpos.y + yvar
doSendMagicEffect(mpos, effect)
doMoveInArea2(cid, 0, machine, FIGHTINGDAMAGE, min, max, spell)
elseif spell == "Destroyer Hand" then
doMoveInAreaMulti(cid, 26, 111, bullet, bulletDano, FIGHTINGDAMAGE, min, max)
elseif spell == "Rock Throw" then
local effD = getCreatureName(cid) == "Shiny Onix" and 0 or 11
local eff = getCreatureName(cid) == "Shiny Onix" and 176 or 44
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), effD)
doDanoWithProtectWithDelay(cid, target, ROCKDAMAGE, min, max, eff)
elseif spell == "Rock Slide" or spell == "Stone Edge" then
atk = {
["Rock Slide"] = {11, 44, 0, 176},
["Stone Edge"] = {11, 239}
}
local effD = getCreatureName(cid) == "Shiny Onix" and atk[spell][3] or atk[spell][1]
local eff = getCreatureName(cid) == "Shiny Onix" and atk[spell][4] or atk[spell][2]
local function doRockHit(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(target), 0, -min, -max, eff)
end
local function doRockFall(cid, frompos, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local ry = math.abs(frompos.y - pos.y)
doSendDistanceShoot(frompos, getThingPosWithDebug(target), effD)
addEvent(doRockHit, ry * 11, cid, target)
end
local function doRockUp(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local mps = getThingPosWithDebug(cid)
local xrg = math.floor((pos.x - mps.x) / 2)
local topos = mps
topos.x = topos.x + xrg
local rd = 7
topos.y = topos.y - rd
doSendDistanceShoot(getThingPosWithDebug(cid), topos, effD)
addEvent(doRockFall, rd * 49, cid, topos, target)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)
for thnds = 1, 2 do
addEvent(doRockUp, thnds * 155, cid, target)
end
elseif spell == "Falling Rocks" then
local effD = getCreatureName(cid) == "Shiny Onix" and 0 or 11
local eff = getCreatureName(cid) == "Shiny Onix" and 176 or 44
local master = isSummon(cid) and getCreatureMaster(cid) or cid
------------
local function doFall(cid)
for rocks = 1, 62 do
addEvent(fall, rocks*35, cid, master, ROCKDAMAGE, effD, eff)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, effD)
end
addEvent(doFall, 450, cid)
addEvent(doDanoWithProtect, 1400, cid, ROCKDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)
elseif spell == "Selfdestruct" then
local function death(cid)
if isCreature(cid) then
if pokes[getCreatureName(cid)].type == "psychic" or pokes[getCreatureName(cid)].type2 == "psychic" then return true end
doCreatureAddHealth(cid, -getCreatureMaxHealth(cid))
end
end
doMoveInArea2(cid, 5, selfArea1, NORMALDAMAGE, 0, 0, spell)
local life = getCreatureHealth(cid)
local uid = checkAreaUid(getThingPosWithDebug(cid), selfArea1, 1, 1)
for _,pid in pairs(uid) do
if isCreature(pid) then --alterado!
if (getCreatureHealth(pid)-life) <= 0 then
dano = getCreatureHealth(pid)
else
dano = life
end
if isSummon(cid) and canDoSelf and pid ~= cid then
if isSummon(pid) then
if canAttackOther(cid, pid) == "Cant" then
else
doSendAnimatedText(getThingPosWithDebug(pid), "-"..dano.."", COLOR_NORMAL)
doCreatureAddHealth(pid, -dano)
end
elseif ehMonstro(pid) then
doSendAnimatedText(getThingPosWithDebug(pid), "-"..dano.."", COLOR_NORMAL)
doCreatureAddHealth(pid, -dano)
elseif isPlayer(pid) and #getCreatureSummons(pid) <= 0 and canAttackOther(cid, pid) == "Can" then
doSendAnimatedText(getThingPosWithDebug(pid), "-"..dano.."", COLOR_NORMAL)
doCreatureAddHealth(pid, -dano)
end
elseif ehMonstro(cid) and canDoSelf and pid ~= cid then
if isSummon(pid) then
doSendAnimatedText(getThingPosWithDebug(pid), "-"..dano.."", COLOR_NORMAL) --144
doCreatureAddHealth(pid, -dano)
elseif isPlayer(pid) and #getCreatureSummons(pid) <= 0 then
doSendAnimatedText(getThingPosWithDebug(pid), "-"..dano.."", COLOR_NORMAL) --144
doCreatureAddHealth(pid, -dano)
end
end
end
end
addEvent(death, 300, cid)
elseif spell == "Crusher Stomp" then
local pL = getThingPosWithDebug(cid)
pL.x = pL.x+5
pL.y = pL.y+1
-----------------
local pO = getThingPosWithDebug(cid)
pO.x = pO.x-3
pO.y = pO.y+1
------------------
local pN = getThingPosWithDebug(cid)
pN.x = pN.x+1
pN.y = pN.y+5
-----------------
local pS = getThingPosWithDebug(cid)
pS.x = pS.x+1
pS.y = pS.y-3
local po = {pL, pO, pN, pS}
local po2 = {
{x = pL.x, y = pL.y-1, z = pL.z},
{x = pO.x, y = pO.y-1, z = pO.z},
{x = pN.x-1, y = pN.y, z = pN.z},
{x = pS.x-1, y = pS.y, z = pS.z},
}
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 34
ret.spell = spell
ret.cond = "Stun"
for i = 1, 4 do
doSendMagicEffect(po[i], 127)
doAreaCombatHealth(cid, GROUNDDAMAGE, po2[i], crusher, -min, -max, 255)
end
doMoveInArea2(cid, 118, stomp, GROUNDDAMAGE, min, max, spell, ret)
elseif spell == "Water Pulse" then
doMoveInArea2(cid, 68, reto5, WATERDAMAGE, min, max, spell)
elseif spell == "Sonicboom" then
local function doBoom(cid)
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 33)
doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 3)
end
addEvent(doBoom, 0, cid)
addEvent(doBoom, 250, cid)
elseif spell == "Stickmerang" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 34)
doDanoWithProtectWithDelay(cid, target, FLYINGDAMAGE, min, max, 212)
elseif spell == "Stickslash" then
local function sendStickEff(cid, dir)
if not isCreature(cid) then return true end
doAreaCombatHealth(cid, FLYINGDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 212)
end
local function doStick(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTHWEST,
[2] = SOUTH,
[3] = SOUTHEAST,
[4] = EAST,
[5] = NORTHEAST,
[6] = NORTH,
[7] = NORTHWEST,
[8] = WEST,
[9] = SOUTHWEST,
}
for a = 1, 9 do
addEvent(sendStickEff, a * 140, cid, t[a])
end
end
doStick(cid, false, cid)
elseif spell == "Stick Throw" then
stopNow(cid, 2000)
doMoveInArea2(cid, 212, reto4, FLYINGDAMAGE, min, max, spell)
elseif spell == "Pluck" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoWithProtectWithDelay(cid, target, FLYINGDAMAGE, min, max, 111)
elseif spell == "Tri-Attack" then
local function doTriAtk(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end --alterado v1.3
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end --alterado!!
doTargetCombatHealth(cid, target, NORMALDAMAGE, -min, -max, 238)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 600, cid, 3644587, -1)
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
for i = 0, 2 do
addEvent(doTriAtk, i*300, cid, target) --alterado v1.3
end
elseif spell == "Fury Attack" then
local function doFuryAtk(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end --alterado v1.3
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end --alterado!!
doTargetCombatHealth(cid, target, NORMALDAMAGE, -min, -max, 110)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 600, cid, 3644587, -1)
for i = 0, 2 do
addEvent(doFuryAtk, i*300, cid, target)
end
elseif spell == "Ice Shards" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 28)
doDanoWithProtectWithDelay(cid, target, ICEDAMAGE, min, max, 43)
elseif spell == "Icy Wind" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"
doMoveInArea2(cid, 17, tw1, ICEDAMAGE, min, max, spell, ret)
elseif spell == "Aurora Beam" then
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {186, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {187, {x=p.x+6, y=p.y+1, z=p.z}},
[2] = {186, {x=p.x+1, y=p.y+6, z=p.z}},
[3] = {187, {x=p.x-1, y=p.y+1, z=p.z}},
}
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"
doMoveInArea2(cid, 0, triplo6, ICEDAMAGE, min, max, spell, ret)
doSendMagicEffect(t[a][2], t[a][1])
elseif spell == "Rest" then
local ret = {}
ret.id = cid
ret.cd = 6
ret.eff = 0
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Sludge" then
local function doSludgeHit(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doAreaCombatHealth(cid, POISONDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 116)
end
local function doSludgeFall(cid, frompos, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local ry = math.abs(frompos.y - pos.y)
doSendDistanceShoot(frompos, getThingPosWithDebug(target), 6)
addEvent(doSludgeHit, ry * 11, cid, target)
end
local function doSludgeUp(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local mps = getThingPosWithDebug(cid)
local xrg = math.floor((pos.x - mps.x) / 2)
local topos = mps
topos.x = topos.x + xrg
local rd = 7
topos.y = topos.y - rd
doSendDistanceShoot(getThingPosWithDebug(cid), topos, 6)
addEvent(doSludgeFall, rd * 49, cid, topos, target)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)
for thnds = 1, 2 do
addEvent(doSludgeUp, thnds * 155, cid, target)
end --alterado v1.5
elseif spell == "Mud Bomb" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 6)
doDanoWithProtectWithDelay(cid, target, GROUNDDAMAGE, min, max, 116, bombWee2)
doMoveInArea2(cid, 0, bombWee1, GROUNDDAMAGE, 0, 0, spell, ret)
ret.id = target
ret.check = getPlayerStorageValue(target, conds["Miss"]) --ver isso aki..
doCondition2(ret)
elseif spell == "Mortal Gas" then
local pos = getThingPosWithDebug(cid)
local function doSendAcid(cid, pos)
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 14)
doSendMagicEffect(pos, 114)
end
for b = 1, 3 do
for a = 1, 20 do
local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z}
addEvent(doSendAcid, a * 75, cid, lugar)
end
end
doDanoWithProtect(cid, POISONDAMAGE, pos, waterarea, -min, -max, 0)
elseif spell == "Rock Drill" or spell == "Megahorn" or spell == "Rock Blast" then
damage = spell == "Megahorn" and BUGDAMAGE or ROCKDAMAGE
eff = spell == "Megahorn" and 8 or 44
effD = spell == "Rock Blast" and 11 or 25
--cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, effD, eff, bullet, bulletDano, damage, min, max)
elseif spell == "Egg Bomb" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 12)
doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 5, crusher)
elseif spell == "Super Vines" then
doCreatureSetLookDir(cid, 2)
stopNow(cid, 200)
local effect = 0
local pos = getThingPosWithDebug(cid)
pos.x = pos.x + 1
pos.y = pos.y + 1
if getCreatureOutfit(cid).lookType == 369 then
effect = 213
else
effect = 229
end
doSendMagicEffect(pos, effect)
doDanoWithProtect(cid, GRASSDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 0)
elseif spell == "Epicenter" then
doMoveInArea2(cid, 127, epicenter, GROUNDDAMAGE, min, max, spell)
elseif spell == "Bubblebeam" then
local function sendBubbles(cid)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
doDanoWithProtectWithDelay(cid, target, WATERDAMAGE, min, max, 25)
end
sendBubbles(cid)
addEvent(sendBubbles, 250, cid)
elseif spell == "Swift" then
local function sendSwift(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32)
doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 3)
end
addEvent(sendSwift, 100, cid, target)
addEvent(sendSwift, 200, cid, target)
elseif spell == "Spark" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32)
doDanoWithProtectWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48)
elseif spell == "Mimic Wall" then
local p = getThingPosWithDebug(cid)
local dirr = getCreatureLookDir(cid)
if dirr == 0 or dirr == 2 then
item = 11439
else
item = 11440
end
local wall = {
[0] = {{x = p.x, y = p.y-1, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}},
[2] = {{x = p.x, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}},
[1] = {{x = p.x+1, y = p.y, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}},
[3] = {{x = p.x-1, y = p.y, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}},
}
function removeAllActionIDs(pos, onlyOne)
if onlyOne then
local thing1 = {x=pos.x,y=pos.y,z=pos.z,stackpos=0}
local tile1 = getTileThingWithProtect(thing1).uid
doSetItemActionId(tile1, 0)
end
n = 0
for i = 1, #pos do
n = n + 1
thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=0}
local tile = getTileThingWithProtect(thing).uid
doSetItemActionId(tile, 0)
end
end
for i = 1, 3 do
if wall[dirr] then
local t = wall[dirr]
if hasTile(t[i]) and canWalkOnPos(t[i], true, true, true, true, false) then
doCreateItem(item, 1, t[i])
--
local Tile = getTileThingWithProtect({x=t[i].x,y=t[i].y,z=t[i].z,stackpos=0})
doSetItemActionId(Tile.uid, 88072)
addEvent(removeAllActionIDs, 15000, t[i], true)
--
addEvent(doRemoveItemFromPos, 15000, t[i], item, 1)
end
end
end
local pos = getPosfromArea(cid, wall_1)
local pos2 = getPosfromArea(cid, wall_2)
if hasTile({x=p.x,y=p.y,z=p.z,stackpos=0}) then
tile0 = getTileThingWithProtect({x=p.x,y=p.y,z=p.z,stackpos=0}).uid
end
doSetItemActionId(tile0, 88070)
addEvent(removeAllActionIDs, 15000, p, true)
n = 0
while n < #pos do
if not isCreature(cid) then return true end
n = n+1
local tile1 = getTileThingWithProtect({x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=0}).uid
---
local tile2 = getTileThingWithProtect({x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=0}).uid
doSetItemActionId(tile1, 88071)
doSetItemActionId(tile2, 88070)
end
addEvent(removeAllActionIDs, 15000, pos)
addEvent(removeAllActionIDs, 15000, pos2)
elseif spell == "Shredder Team" then
local team = {
["Scyther"] = "ScytherTeam",
["Shiny Scyther"] = "Shiny ScytherTeam",
["Scizor"] = "ScizorTeam",
}
local function setStorage(cid, storage)
if isCreature(cid) then
if getPlayerStorageValue(cid, storage) >= 1 then
setPlayerStorageValue(cid, storage, 0)
end
end
end
local function RemoveTeam(cid)
if isCreature(cid) then
doSendMagicEffect(getThingPosWithDebug(cid), 211)
doRemoveCreature(cid)
end
end
if getPlayerStorageValue(cid, 637500) >= 1 then
return true
end
local master = getCreatureMaster(cid)
local item = getPlayerSlotItem(master, 8)
local life, maxLife = getCreatureHealth(cid), getCreatureMaxHealth(cid)
local name = getItemAttribute(item.uid, "poke")
local pos = getThingPosWithDebug(cid)
local time = 21
local pokelife = (getCreatureHealth(cid) / getCreatureMaxHealth(cid))
doItemSetAttribute(item.uid, "hp", pokelife)
local random = math.random(5, 10)
doDisapear(cid)
doTeleportThing(cid, {x=4, y=3, z=10}, false)
addEvent(doTeleportThing, random, cid, pos, false)
addEvent(doAppear, random, cid)
if team[name] then
local num = getCreatureName(cid) == "Scizor" and 4 or 3
for b = 2, num do
doSummonMonster(master, team[name])
end
pk1 = getCreatureSummons(master)[1]
pk2 = getCreatureSummons(master)[2]
pk3 = getCreatureSummons(master)[3]
if getCreatureName(cid) == "Scizor" then
pk4 = getCreatureSummons(master)[4]
end
for a = 1, num do
local pk = {[1] = pk1, [2] = pk2, [3] = pk3, [4] = pk4}
doTeleportThing(pk[a], getClosestFreeTile(pk[a], pos), false)
adjustStatus(pk[a], item.uid, true, true, true)
doSendMagicEffect(getThingPosWithDebug(pk[a]), 211)
end
setPlayerStorageValue(pk2, 637500, 1)
setPlayerStorageValue(pk3, 637500, 1)
if getCreatureName(cid) == "Scizor" then
setPlayerStorageValue(pk4, 637500, 1)
end
setPlayerStorageValue(master, 637501, 1)
addEvent(setStorage, time * 1000, master, 637501)
addEvent(RemoveTeam, time * 1000, pk2)
addEvent(RemoveTeam, time * 1000, pk3)
if getCreatureName(cid) == "Scizor" then
addEvent(RemoveTeam, time * 1000, pk4)
end
end
elseif spell == "Team Slice" or spell == "Team Claw" then
local master = getCreatureMaster(cid)
if #getCreatureSummons(master) < 2 or not isCreature(target) then return true end
local summons = getCreatureSummons(master)
local posis = {[1] = pos1, [2] = pos2, [3] = pos3, [4] = pos4}
if getCreatureName(cid) == "Scyther" then
eff = 27
elseif getCreatureName(cid) == "Shiny Scyther" then
eff = 29
else
eff = 42 --alterado v1.5
end
if #getCreatureSummons(master) >= 2 and isCreature(target) then
if isCreature(cid) then
addEvent(doTargetCombatHealth, 500, cid, target, BUGDAMAGE, -min, -max, 255)
for i = 1, #summons do
posis[i] = getThingPosWithDebug(summons[i])
doDisapear(summons[i])
stopNow(summons[i], 670)
addEvent(doSendMagicEffect, 300, posis[i], 211)
addEvent(doSendDistanceShoot, 350, posis[i], getThingPosWithDebug(target), eff)
addEvent(doSendDistanceShoot, 450, getThingPosWithDebug(target), posis[i], eff)
addEvent(doSendDistanceShoot, 600, posis[i], getThingPosWithDebug(target), eff)
addEvent(doSendDistanceShoot, 650, getThingPosWithDebug(target), posis[i], eff)
addEvent(doAppear, 670, summons[i])
end
end
end
elseif spell == "Blizzard" then
local master = isSummon(cid) and getCreatureMaster(cid) or cid
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"
local function doFall(cid)
for rocks = 1, 42 do
addEvent(fall, rocks*35, cid, master, ICEDAMAGE, 28, 52)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, 28)
end --alterado v1.4
addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, ICEDAMAGE, min, max, spell, ret)
elseif spell == "Great Love" then
local master = getCreatureMaster(cid) or 0
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 147
ret.check = 0
ret.spell = spell
ret.cond = "Stun"
for rocks = 1, 62 do
addEvent(fall, rocks*35, cid, master, NORMALDAMAGE, -1, 147)
end
addEvent(doMoveInArea2, 500, cid, 0, BigArea2, NORMALDAMAGE, min, max, spell, ret)
elseif spell == "Fire Punch" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doSendMagicEffect(getThingPosWithDebug(target), 112)
doDanoWithProtectWithDelay(cid, target, FIREDAMAGE, min, max, 35)
elseif spell == "Guillotine" then
doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 146)
elseif spell == "Hyper Beam" then
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
if a == 0 then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg1n, -min, -max, 152)
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg2n, -min, -max, 158)
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg3n, -min, -max, 156)
elseif a == 2 then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg1s, -min, -max, 151)
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg2s, -min, -max, 158)
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg3s, -min, -max, 155)
elseif a == 1 then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg1e, -min, -max, 149)
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg2e, -min, -max, 157)
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg3e, -min, -max, 153)
elseif a == 3 then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg1w, -min, -max, 150)
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg2w, -min, -max, 157)
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), wg3w, -min, -max, 154)
end
elseif spell == "Thrash" then
--cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, 10, 111, bullet, bulletDano, NORMALDAMAGE, min, max)
elseif spell == "Splash" or tonumber(spell) == 7 then
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255)
doSendMagicEffect(getThingPosWithDebug(cid), 53)
elseif spell == "Dragon Breath" then
doMoveInArea2(cid, 143, db1, DRAGONDAMAGE, min, max, spell)
elseif spell == "Muddy Water" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
doMoveInArea2(cid, 116, muddy, WATERDAMAGE, min, max, spell, ret)
elseif spell == "Venom Motion" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
doMoveInArea2(cid, 114, muddy, POISONDAMAGE, min, max, spell, ret)
elseif spell == "Thunder Fang" then
doSendMagicEffect(getThingPosWithDebug(target), 146)
doDanoWithProtectWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48)
elseif spell == "Zap Cannon" then
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
if a == 0 then
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1n, 0, 0, 177)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2n, 0, 0, 177)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3n, 0, 0, 177)
--------
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1n, -min, -max, 94)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2n, -min, -max, 93)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3n, -min, -max, 95)
elseif a == 2 then
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1s, 0, 0, 177)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2s, 0, 0, 177)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3s, 0, 0, 177)
--------
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1s, -min, -max, 91)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2s, -min, -max, 93)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3s, -min, -max, 92)
elseif a == 1 then
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1e, 0, 0, 177)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2e, 0, 0, 177)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3e, 0, 0, 177)
---------
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1e, -min, -max, 86)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2e, -min, -max, 88)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3e, -min, -max, 87)
elseif a == 3 then
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1w, 0, 0, 177)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2w, 0, 0, 177)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3w, 0, 0, 177)
--------
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1w, -min, -max, 89)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2w, -min, -max, 88)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3w, -min, -max, 90)
end
elseif spell == "Charge Beam" then
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
if a == 0 then
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1n, -min, -max, 94)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2n, -min, -max, 93)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3n, -min, -max, 95)
elseif a == 2 then
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1s, -min, -max, 91)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2s, -min, -max, 93)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3s, -min, -max, 92)
elseif a == 1 then
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1e, -min, -max, 86)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2e, -min, -max, 88)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3e, -min, -max, 87)
elseif a == 3 then
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1w, -min, -max, 89)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2w, -min, -max, 88)
doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3w, -min, -max, 90)
end
elseif spell == "Sacred Fire" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
doDanoWithProtectWithDelay(cid, target, FIREDAMAGE, min, max, 143, sacred)
elseif spell == "Blaze Kick" then
doMoveInArea2(cid, 6, blaze, FIREDAMAGE, min, max, spell)
addEvent(doMoveInArea2, 200, cid, 6, kick, FIREDAMAGE, min, max, spell)
elseif spell == "Cross Chop" then
doMoveInArea2(cid, 118, blaze, FIGHTINGDAMAGE, min, max, spell)
addEvent(doMoveInArea2, 200, cid, 118, kick, FIGHTINGDAMAGE, min, max, spell)
elseif spell == "Overheat" then
doMoveInArea2(cid, 5, reto5, FIREDAMAGE, min, max, spell)
elseif spell == "Ancient Power" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, ROCKDAMAGE, area, 0, 0, 0, eff)
doAreaCombatHealth(cid, ROCKDAMAGE, area, whirl3, -min, -max, 137)
end
end
for a = 0, 4 do
local t = {
[0] = {18, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4
[1] = {18, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {18, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {18, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])
end
elseif spell == "Twister" then
doMoveInAreaMulti(cid, 28, 41, bullet, bulletDano, DRAGONDAMAGE, min, max)
elseif spell == "Multi-Kick" then
doMoveInAreaMulti(cid, 39, 113, multi, multiDano, FIGHTINGDAMAGE, min, max)
elseif spell == "Multi-Punch" then
doMoveInAreaMulti(cid, 39, 112, multi, multiDano, FIGHTINGDAMAGE, min, max)
elseif spell == "Squisky Licking" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 0
ret.spell = spell
ret.cond = "Stun"
local areas = {SL1, SL2, SL3, SL4}
for i = 0, 3 do
addEvent(doMoveInArea2, i*200, cid, 145, areas[i+1], NORMALDAMAGE, min, max, spell, ret)
end
elseif spell == "Lick" then
local ret = {}
ret.id = target
ret.cd = 9
ret.check = getPlayerStorageValue(target, conds["Stun"])
ret.eff = 0
ret.spell = spell
ret.cond = "Stun"
doSendMagicEffect(getThingPosWithDebug(target), 145) --alterado v1.4!
addEvent(doCondition2, 100, ret)
elseif spell == "Bonemerang" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 7)
doDanoWithProtectWithDelay(cid, target, GROUNDDAMAGE, min, max, 227)
addEvent(doSendDistanceShoot, 200, getThingPosWithDebug(target), getThingPosWithDebug(cid), 7)
elseif spell == "Bone Club" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 7)
doDanoWithProtectWithDelay(cid, target, GROUNDDAMAGE, min, max, 118)
elseif spell == "Bone Slash" then
local function sendStickEff(cid, dir)
if not isCreature(cid) then return true end
doAreaCombatHealth(cid, GROUNDDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 227)
end
local function doStick(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTHWEST,
[2] = SOUTH,
[3] = SOUTHEAST,
[4] = EAST,
[5] = NORTHEAST,
[6] = NORTH,
[7] = NORTHWEST,
[8] = WEST,
[9] = SOUTHWEST,
}
for a = 1, 9 do
addEvent(sendStickEff, a * 140, cid, t[a])
end
end
doStick(cid, false, cid)
--alterado v1.4
elseif spell == "Furious Legs" or spell == "Ultimate Champion" or spell == "Fighter Spirit" then
local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 13
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Sludge Rain" then
local master = isSummon(cid) and getCreatureMaster(cid) or cid
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
local function doFall(cid)
for rocks = 1, 42 do
addEvent(fall, rocks*35, cid, master, POISONDAMAGE, 6, 116)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, 6)
end
addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, POISONDAMAGE, min, max, spell, ret)
elseif spell == "Shadow Ball" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 18)
local function doDamageWithDelay(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) then return false end
if getPlayerStorageValue(cid, conds["Fear"]) >= 1 then return true end
doAreaCombatHealth(cid, ghostDmg, getThingPosWithDebug(target), 0, -min, -max, 255)
local pos = getThingPosWithDebug(target)
pos.x = pos.x + 1
doSendMagicEffect(pos, 140)
end
addEvent(doDamageWithDelay, 100, cid, target)
elseif spell == "Shadow Punch" then
local pos = getThingPosWithDebug(target)
doSendMagicEffect(pos, 112)
local function doPunch(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end
doAreaCombatHealth(cid, ghostDmg, getThingPosWithDebug(target), 0, -min, -max, 255)
pos.x = pos.x + 1
doSendMagicEffect(pos, 140)
end
addEvent(doPunch, 200, cid, target)
elseif spell == "Shadow Storm" then
local master = isSummon(cid) and getCreatureMaster(cid) or cid
local function doFall(cid)
for rocks = 1, 42 do --62
addEvent(fall, rocks*35, cid, master, ghostDmg, 18, 140)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, 18)
end
addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 2, BigArea2, ghostDmg, min, max, spell)
elseif spell == "Invisible" then
doDisapear(cid)
doSendMagicEffect(getThingPosWithDebug(cid), 134)
if isMonster(cid) then
local pos = getThingPosWithDebug(cid) --alterei!
doTeleportThing(cid, {x=4, y=3, z=10}, false)
doTeleportThing(cid, pos, false)
end
addEvent(doAppear, 4000, cid)
elseif spell == "Nightmare" then
if not isSleeping(target) then
doSendMagicEffect(getThingPosWithDebug(target), 3)
doSendAnimatedText(getThingPosWithDebug(target), "FAIL", 155)
return true
end
doDanoWithProtectWithDelay(cid, target, ghostDmg, -min, -max, 138)
elseif spell == "Dream Eater" then
if not isSleeping(target) then
doSendMagicEffect(getThingPosWithDebug(target), 3)
doSendAnimatedText(getThingPosWithDebug(target), "FAIL", 155)
return true
end
local a = getCreatureHealth(target)
doDanoWithProtect(cid, psyDmg, getThingPosWithDebug(target), 0, -min, -max, 138) --alterado v1.4
local b = getCreatureHealth(target)
local c = a - b
local amount1 = c
local function doHealArea(cid, min, max)
local amount = math.random(min, max)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 155)
end
end
doSendMagicEffect(getThingPosWithDebug(cid), 132)
doHealArea(cid, amount1, amount1)
elseif spell == "Dark Eye" or spell == "Miracle Eye" then
doSendMagicEffect(getThingPosWithDebug(cid), 47)
setPlayerStorageValue(cid, 999457, 1)
elseif spell == "Elemental Hands" then
if getCreatureOutfit(cid).lookType == 1301 then
print("Error occurred with move 'Elemental Hands', outfit of hitmonchan is wrong")
doPlayerSendTextMessage(getCreatureMaster(cid), MESSAGE_STATUS_CONSOLE_BLUE, "A error are ocurred... A msg is sent to gamemasters!")
return true
end --proteçao pra n usar o move com o shiny hitmonchan com outfit diferente da do elite monchan do PO...
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands")
if hands == 4 then
doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hands", 0)
doSendMagicEffect(getThingPosWithDebug(cid), hitmonchans[name][0].eff)
doSetCreatureOutfit(cid, {lookType = hitmonchans[name][0].out}, -1)
else
doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hands", hands+1)
doSendMagicEffect(getThingPosWithDebug(cid), hitmonchans[name][hands+1].eff)
doSetCreatureOutfit(cid, {lookType = hitmonchans[name][hands+1].out}, -1)
end
elseif spell == "Crabhammer" then
doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 225)
elseif spell == "Ancient Fury" then
local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 0
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Divine Punishment" then
local roardirections = {
[NORTH] = {SOUTH},
[sOUTH] = {NORTH},
[WEST] = {EAST},
[EAST] = {WEST}}
local function divineBack(cid)
if not isCreature(cid) then return true end
local uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1)
for _,pid in pairs(uid) do
dirrr = getCreatureDirectionToTarget(pid, cid)
delay = getNextStepDelay(pid, 0)
if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then
setPlayerStorageValue(pid, 654878, 1)
doChangeSpeed(pid, -getCreatureSpeed(pid))
doChangeSpeed(pid, 100)
doPushCreature(pid, roardirections[dirrr][1], 1, 0)
doChangeSpeed(pid, -getCreatureSpeed(pid))
addEvent(setPlayerStorageValue, 6450, pid, 654878, -1)
addEvent(doRegainSpeed, 6450, pid)
elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
setPlayerStorageValue(pid, 654878, 1)
doChangeSpeed(pid, -getCreatureSpeed(pid))
doChangeSpeed(pid, 100)
doPushCreature(pid, roardirections[dirrr][1], 1, 0)
doChangeSpeed(pid, -getCreatureSpeed(pid))
addEvent(doRegainSpeed, 6450, pid)
addEvent(setPlayerStorageValue, 6450, pid, 654878, -1)
end
end
end
local function doDivine(cid, min, max, spell, rounds, area)
if not isCreature(cid) then return true end
local ret = {}
ret.id = 0
ret.check = 0
ret.cd = rounds
ret.cond = "Confusion"
for i = 1, 9 do
addEvent(doMoveInArea2, i*500, cid, 137, area[i], psyDmg, min, max, spell, ret)
end
end
local rounds = math.random(9, 12)
local area = {punish1, punish2, punish3, punish1, punish2, punish3, punish1, punish2, punish3}
local posi = getThingPosWithDebug(cid)
posi.x = posi.x+1
posi.y = posi.y+1
setPlayerStorageValue(cid, 2365487, 1)
addEvent(setPlayerStorageValue, 6450, cid, 2365487, -1) --alterado v1.4
doDisapear(cid)
doChangeSpeed(cid, -getCreatureSpeed(cid))
doSendMagicEffect(posi, 247)
addEvent(doAppear, 6450, cid)
addEvent(doRegainSpeed, 6450, cid)
local uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1)
for _,pid in pairs(uid) do
if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then
doChangeSpeed(pid, -getCreatureSpeed(pid))
elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
doChangeSpeed(pid, -getCreatureSpeed(pid))
end
end
addEvent(divineBack, 2100, cid)
addEvent(doDivine, 2200, cid, min, max, spell, rounds, area)
elseif isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize"}, spell) then
local ret = {}
ret.id = cid
ret.cd = 10
ret.eff = 0
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Shadowave" then
doMoveInArea2(cid, 222, db1, DARKDAMAGE, min, max, spell)
elseif spell == "Confuse Ray" then
local rounds = math.random(4, 7)
rounds = rounds + math.floor(getPokemonLevel(cid) / 35)
local ret = {}
ret.id = target
ret.cd = rounds
ret.check = getPlayerStorageValue(target, conds["Confusion"])
ret.cond = "Confusion"
posi = getThingPosWithDebug(target)
posi.y = posi.y+1
---
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
addEvent(doSendMagicEffect, 100, posi, 222)
doDanoWithProtectWithDelay(cid, target, GHOSTDAMAGE, -min, -max, 0)
addEvent(doCondition2, 100, ret)
elseif spell == "Leaf Blade" then
local a = getThingPosWithDebug(target)
posi = {x = a.x+1, y = a.y+1, z = a.z}
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
addEvent(doSendMagicEffect, 200, posi, 240)
doDanoWithProtectWithDelay(cid, target, GRASSDAMAGE, -min, -max, 0, LeafBlade)
elseif spell == "Eruption" or spell == "Elecball" then
pos = getThingPosWithDebug(cid)
pos.x = pos.x+1
pos.y = pos.y+1
atk = {
["Eruption"] = {241, FIREDAMAGE},
["Elecball"] = {171, ELECTRICDAMAGE}
}
stopNow(cid, 1000)
doSendMagicEffect(pos, atk[spell][1])
doMoveInArea2(cid, 0, bombWee1, atk[spell][2], min, max, spell)
elseif spell == "Meteor Smash" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 20)
doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, -min, -max, 242)
elseif spell == "Draco Meteor" then
local effD = 5
local eff = 248
local master = isSummon(cid) and getCreatureMaster(cid) or cid
local function doFall(cid)
for rocks = 5, 42 do
addEvent(fall, rocks*35, cid, master, DRAGONDAMAGE, effD, eff)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, effD)
end
addEvent(doFall, 450, cid)
addEvent(doDanoWithProtect, 1400, cid, DRAGONDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)
elseif spell == "Dragon Pulse" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, DRAGONDAMAGE, area, pulse2, -min, -max, 255)
end
end
for a = 0, 3 do
local t = {
[0] = {249, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {249, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {249, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {249, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2])
addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse2, 0, 0, 177)
addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])
end
elseif spell == "Psy Ball" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
doDanoWithProtectWithDelay(cid, target, psyDmg, min, max, 250)
elseif spell == "SmokeScreen" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
local function smoke(cid)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doMoveInArea2(cid, 34, confusion, NORMALDAMAGE, 0, 0, spell, ret)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 1000, cid, 3644587, -1)
for i = 0, 2 do
addEvent(smoke, i*500, cid)
end
elseif spell == "Faint Attack" or spell == "Sucker Punch" then --alterado v1.5
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoWithProtectWithDelay(cid, target, DARKDAMAGE, min, max, 237)
elseif spell == "Assurance" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area1, area2, eff)
if isCreature(cid) then
if not isSightClear(p, area1, false) then return true end
if not isSightClear(p, area2, false) then return true end
doAreaCombatHealth(cid, DARKDAMAGE, area1, 0, 0, 0, eff)
doAreaCombatHealth(cid, DARKDAMAGE, area2, whirl3, -min, -max, 0)
end
end
for a = 0, 3 do
local t = {
[0] = {230, {x=p.x+1, y=p.y-(a+1), z=p.z}, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {226, {x=p.x+(a+2), y=p.y+1, z=p.z}, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {235, {x=p.x+1, y=p.y+(a+1), z=p.z}, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {231, {x=p.x-(a+1), y=p.y+1, z=p.z}, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][3], t[d][1])
end
elseif spell == "Scary Face" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 0
ret.spell = spell
ret.cond = "Stun"
local p = getThingPosWithDebug(cid)
doSendMagicEffect({x=p.x+1, y=p.y+1, z=p.z}, 228)
doMoveInArea2(cid, 0, confusion, NORMALDAMAGE, 0, 0, spell, ret)
elseif spell == "Surf" then
local pos = getThingPosWithDebug(cid)
doMoveInArea2(cid, 246, doSurf1, WATERDAMAGE, 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, WATERDAMAGE, pos, doSurf2, -min, -max, 0)
elseif spell == "Sunny Day" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 39
ret.cond = "Silence"
----
local p = getThingPosWithDebug(cid)
doSendMagicEffect({x=p.x+1, y=p.y, z=p.z}, 181)
---
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all")
setPlayerStorageValue(cid, 253, 1) --focus
doMoveInArea2(cid, 0, confusion, NORMALDAMAGE, 0, 0, spell, ret)
elseif isInArray({"Pursuit", "ExtremeSpeed", "U-Turn", "Shell Attack"}, spell) then
local atk = {
["Pursuit"] = {17, DARKDAMAGE},
["ExtremeSpeed"] = {50, NORMALDAMAGE, 51},
["U-Turn"] = {19, BUGDAMAGE},
["Shell Attack"] = {45, BUGDAMAGE} --alterado v1.5
}
local pos = getThingPosWithDebug(cid)
local p = getThingPosWithDebug(target)
local newPos = getClosestFreeTile(target, p)
local eff = getCreatureName(cid) == "Shiny Arcanine" and atk[spell][3] or atk[spell][1]
local damage = atk[spell][2]
-----------
doDisapear(cid)
doChangeSpeed(cid, -getCreatureSpeed(cid))
-----------
addEvent(doSendMagicEffect, 300, pos, 211)
addEvent(doSendDistanceShoot, 400, pos, p, eff)
addEvent(doSendDistanceShoot, 400, newPos, p, eff)
addEvent(doDanoWithProtect, 400, cid, damage, p, 0, -min, -max, 0)
addEvent(doSendDistanceShoot, 800, p, pos, eff)
addEvent(doSendMagicEffect, 850, pos, 211)
addEvent(doRegainSpeed, 1000, cid)
addEvent(doAppear, 1000, cid)
elseif spell == "Egg Rain" then
local effD = 12
local eff = 5
local master = isSummon(cid) and getCreatureMaster(cid) or cid
------------
local function doFall(cid)
for rocks = 1, 62 do
addEvent(fall, rocks*35, cid, master, ROCKDAMAGE, effD, eff)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, effD)
end
addEvent(doFall, 450, cid)
addEvent(doDanoWithProtect, 1400, cid, NORMALDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)
elseif spell == "Air Cutter" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, FLYINGDAMAGE, area, whirl3, -min, -max, 255)
end
end
for a = 0, 5 do
local t = {
[0] = {128, {x=p.x, y=p.y-(a+1), z=p.z}, {x=p.x+1, y=p.y-(a+1), z=p.z}},
[1] = {129, {x=p.x+(a+1), y=p.y, z=p.z}, {x=p.x+(a+2), y=p.y+1, z=p.z}},
[2] = {131, {x=p.x, y=p.y+(a+1), z=p.z}, {x=p.x+1, y=p.y+(a+2), z=p.z}},
[3] = {130, {x=p.x-(a+1), y=p.y, z=p.z}, {x=p.x-(a+1), y=p.y+1, z=p.z}}
}
addEvent(doSendMagicEffect, 300*a, t[d][3], t[d][1])
addEvent(sendAtk, 300*a, cid, t[d][2])
end
elseif spell == "Venom Gale" then
local area = {gale1, gale2, gale3, gale4, gale3, gale2, gale1}
for i = 0, 6 do
addEvent(doMoveInArea2, i*400, cid, 138, area[i+1], POISONDAMAGE, min, max, spell)
end
elseif spell == "Crunch" then
doMoveInArea2(cid, 146, Crunch1, DARKDAMAGE, min, max, spell)
addEvent(doMoveInArea2, 300, cid, 146, Crunch2, DARKDAMAGE, min, max, spell)
elseif spell == "Ice Fang" then
doTargetCombatHealth(cid, target, ICEDAMAGE, 0, 0, 146)
addEvent(doDanoWithProtect, 250, cid, ICEDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 17)
elseif spell == "Psyshock" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, psyDmg, area, 0, 0, 0, eff) --alterado v1.4
doAreaCombatHealth(cid, psyDmg, area, whirl3, -min, -max, 255) --alterado v1.4
end
end
for a = 0, 4 do
local t = {
[0] = {250, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4
[1] = {250, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {250, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {250, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 370*a, cid, t[d][2], t[d][1])
end
elseif spell == "Hurricane" then
local function hurricane(cid)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doMoveInArea2(cid, 42, bombWee1, FLYINGDAMAGE, min, max, spell)
end
doSetCreatureOutfit(cid, {lookType = 1398}, 10000)
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 17*600, cid, 3644587, -1)
for i = 1, 17 do
addEvent(hurricane, i*600, cid) --alterado v1.4
end
elseif spell == "Aromateraphy" or spell == "Emergency Call" then
eff = spell == "Aromateraphy" and 14 or 13
doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), bombWee3, 0, 0, eff)
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all")
local uid = checkAreaUid(getThingPosWithDebug(cid), confusion, 1, 1)
for _,pid in pairs(uid) do
if isCreature(pid) then
if ehMonstro(cid) and ehMonstro(pid) and pid ~= cid then
doCureStatus(pid, "all")
elseif isSummon(cid) and ((isSummon(pid) and canAttackOther(cid, pid) == "Cant") or (isPlayer(pid) and canAttackOther(cid, pid) == "Cant")) and pid ~= cid then
if isSummon(pid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(pid), 8).uid, "all")
end
doCureStatus(pid, "all")
end
end
end
elseif spell == "Synthesis" or spell == "Roost" then
local min = (getCreatureMaxHealth(cid) * 45) / 100
local max = (getCreatureMaxHealth(cid) * 60) / 100
local function doHealArea(cid, min, max)
local amount = math.random(min, max)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end
doSendMagicEffect(getThingPosWithDebug(cid), 39)
doHealArea(cid, min, max)
elseif spell == "Cotton Spore" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Stun"
doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, spell, ret)
elseif spell == "Peck" then
sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoWithProtectWithDelay(cid, target, FLYINGDAMAGE, min, max, 3)
elseif spell == "Rolling Kick" or spell == "Night Daze" then
local pos = getThingPosWithDebug(cid)
local eff = spell == "Night Daze" and 222 or 113
local dmg = spell == "Night Daze" and DARKDAMAGE or FIGHTINGDAMAGE
local out = getCreatureName(cid) == "Hitmontop" and 1193 or 1451
local function doSendBubble(cid, pos)
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 39)
doSendMagicEffect(pos, eff)
end
--alterado!!
for a = 1, 20 do
local r1 = math.random(-4, 4)
local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3)
--
local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z}
addEvent(doSendBubble, a * 25, cid, lugar)
end
if isInArray({"Hitmontop", "Shiny Hitmontop"}, getCreatureName(cid)) then
doSetCreatureOutfit(cid, {lookType = out}, 400)
end
addEvent(doDanoWithProtect, 150, cid, dmg, pos, waterarea, -min, -max, 0)
elseif spell == "Safeguard" then
doSendMagicEffect(getThingPosWithDebug(cid), 133)
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all")
elseif spell == "Air Slash" then
local p = getThingPosWithDebug(cid)
local t = {
{{128, {x = p.x+1, y = p.y-1, z = p.z}}, {16, {x = p.x+1, y = p.y-1, z = p.z}}},
{{129, {x = p.x+2, y = p.y+1, z = p.z}}, {221, {x = p.x+3, y = p.y+1, z = p.z}}},
{{131, {x = p.x+1, y = p.y+2, z = p.z}}, {223, {x = p.x+1, y = p.y+3, z = p.z}}},
{{130, {x = p.x-1, y = p.y+1, z = p.z}}, {243, {x = p.x-1, y = p.y+1, z = p.z}}},
}
for i = 1, 4 do
doSendMagicEffect(t[i][2][2], t[i][2][1])
end
doDanoWithProtect(cid, FLYINGDAMAGE, getThingPosWithDebug(cid), airSlash, -min, -max, 0)
for i = 1, 4 do
addEvent(doSendMagicEffect, 400, t[i][1][2], t[i][1][1])
end
addEvent(doDanoWithProtect, 400, cid, FLYINGDAMAGE, getThingPosWithDebug(cid), bombWee2, -min, -max, 0)
elseif spell == "Feather Dance" then
local function doPulse(cid, eff)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 9)
doDanoWithProtectWithDelay(cid, target, FLYINGDAMAGE, -min, -max, eff)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)
addEvent(doPulse, 0, cid, 137)
addEvent(doPulse, 350, cid, 137)
elseif spell == "Tailwind" then
local ret = {}
ret.id = cid
ret.cd = 10
ret.eff = 137
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Double Team" then
local function RemoveTeam(cid, master)
if isCreature(cid) then
local p = getThingPosWithDebug(cid)
doSendMagicEffect(p, 211)
doRemoveCreature(cid)
end
end
if getPlayerStorageValue(cid, 637500) >= 1 then
return true
end
local s = {
["Xatu"] = "XatuTeam",
["Yanma"] = "YanmaTeam",
}
local master = getCreatureMaster(cid)
local item = getPlayerSlotItem(master, 8)
local pos = getThingPosWithDebug(cid)
local time = 20
local pokelife = (getCreatureHealth(cid) / getCreatureMaxHealth(cid))
local random = math.random(5, 10)
local dir = getCreatureLookDir(cid)
---------
doItemSetAttribute(item.uid, "hp", pokelife)
---------
doDisapear(cid)
doTeleportThing(cid, {x=4, y=3, z=10}, false)
doAppear(cid)
---------
doSummonMonster(master, s[getCreatureName(cid)])
local pk = getCreatureSummons(master)[2]
adjustStatus(pk, item.uid, true, true, true)
---------
doTeleportThing(pk, getClosestFreeTile(pk, pos), false)
doTeleportThing(cid, getClosestFreeTile(cid, pos), false)
doCreatureSetLookDir(pk, dir)
doCreatureSetLookDir(cid, dir)
doSendMagicEffect(getThingPosWithDebug(pk), 211)
doSendMagicEffect(getThingPosWithDebug(cid), 211)
if getPlayerStorageValue(cid, 9658783) >= 1 then --gambiarra
doSetCreatureOutfit(cid, {lookType = 1446}, -1)
end
--------
setPlayerStorageValue(pk, 637500, 1)
setPlayerStorageValue(master, 637501, 1)
addEvent(RemoveTeam, time*1000, pk, master)
addEvent(setPlayerStorageValue, time*1000, master, 637501, -1)
elseif spell == "Tackle" then
doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 111)
elseif spell == "Giga Drain" then
local life = getCreatureHealth(target)
doDanoWithProtect(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14)
local newlife = life - getCreatureHealth(target)
doSendMagicEffect(getThingPosWithDebug(cid), 14)
if newlife >= 1 then
doCreatureAddHealth(cid, newlife)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32)
end
elseif spell == "Bug Fighter" then
local ret = {}
ret.id = cid
ret.cd = 10
ret.eff = 0
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Metal Claw" then
doDanoWithProtect(cid, STEELDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 160)
elseif spell == "Power Gem" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, ROCKDAMAGE, area, pulse2, -min, -max, 255)
end
end
for a = 0, 3 do
local t = {
[0] = {29, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {29, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {29, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {29, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 400*a, cid, t[d][2])
addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])
addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, 103)
end
elseif spell == "Octazooka" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 34
ret.cond = "Silence"
doMoveInAreaMulti(cid, 6, 116, multi, multiDano, WATERDAMAGE, min, max)
doMoveInArea2(cid, 0, multiDano, WATERDAMAGE, 0, 0, spell, ret)
elseif spell == "Take Down" then
doMoveInArea2(cid, 111, reto5, NORMALDAMAGE, min, max, spell)
elseif spell == "Yawn" then
local ret = {}
ret.id = target
ret.cd = math.random(6, 9)
ret.check = getPlayerStorageValue(target, conds["Sleep"])
ret.first = true
ret.cond = "Sleep"
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 11)
addEvent(doCondition2, 1500, ret)
elseif spell == "Tongue Hook" then
sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 38)
addEvent(doTeleportThing, 200, target, getClosestFreeTile(cid, getThingPosWithDebug(cid)), true)
addEvent(sendDistanceShootWithProtect, 200, cid, getThingPosWithDebug(target), getThingPosWithDebug(cid), 38)
elseif spell == "Tongue Grap" then
local function distEff(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end
sendDistanceShootWithProtect(cid, getThingPosWithDebug(target), getThingPosWithDebug(cid), 38)
end
local ret = {}
ret.id = target
ret.cd = 10
ret.check = getPlayerStorageValue(target, conds["Silence"])
ret.eff = 185
ret.cond = "Silence"
sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 38)
addEvent(doCondition2, 100, ret)
for i = 1, 10 do
addEvent(distEff, i*930, cid, target)
end
elseif spell == "Struggle Bug" then
local function sendFireEff(cid, dir)
if not isCreature(cid) then return true end
doDanoWithProtect(cid, BUGDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 105)
end
local function doWheel(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTH,
[2] = SOUTHEAST,
[3] = EAST,
[4] = NORTHEAST,
[5] = NORTH, --alterado v1.5
[6] = NORTHWEST,
[7] = WEST,
[8] = SOUTHWEST,
}
for a = 1, 8 do
addEvent(sendFireEff, a * 200, cid, t[a])
end
end
doWheel(cid, false, cid)
elseif spell == "Low Kick" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoWithProtectWithDelay(cid, target, FIGHTINGDAMAGE, min, max, 113)
elseif spell == "Present" then
local function sendHeal(cid)
if isCreature(cid) and isCreature(target) then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), crusher, min, max, 5)
doSendAnimatedText(getThingPosWithDebug(target), "HEALTH!", 65)
end
end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 31)
if math.random(1, 100) >= 10 then
doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 5, crusher)
else
addEvent(sendHeal, 100, cid)
end
elseif spell == "Inferno" or spell == "Fissure" then
local pos = getThingPosWithDebug(cid)
atk = {
["Inferno"] = {101, FIREDAMAGE},
["Fissure"] = {102, GROUNDDAMAGE}
}
doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)
elseif spell == "Wrap" then
local ret = {}
ret.id = target
ret.cd = 10
ret.check = getPlayerStorageValue(target, conds["Silence"])
ret.eff = 104
ret.cond = "Silence"
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
addEvent(doCondition2, 100, ret)
elseif spell == "Rock n'Roll" then
local pos = getThingPosWithDebug(cid)
local areas = {rock1, rock2, rock3, rock4, rock5, rock4, rock3, rock2, rock1}
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 1
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
for i = 0, 8 do
addEvent(doMoveInArea2, i*400, cid, 1, areas[i+1], NORMALDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*410, cid, 1, areas[i+1], NORMALDAMAGE, 0, 0, spell)
end
elseif spell == "Power Wave" then
local pos = getThingPosWithDebug(cid)
local areas = {rock1, rock2, rock3, rock4, rock5}
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 103
ret.check = 0
ret.first = true
ret.cond = "Paralyze"
local function sendAtk(cid)
if isCreature(cid) then
doRemoveCondition(cid, CONDITION_OUTFIT)
setPlayerStorageValue(cid, 9658783, -1)
for i = 0, 4 do
addEvent(doMoveInArea2, i*400, cid, 103, areas[i+1], psyDmg, min, max, spell, ret)
addEvent(doMoveInArea2, i*410, cid, 103, areas[i+1], psyDmg, 0, 0, spell)
end
end
end
doSetCreatureOutfit(cid, {lookType = 1001}, -1)
setPlayerStorageValue(cid, 9658783, 1)
addEvent(sendAtk, 2000, cid)
elseif spell == "Ground Crusher" then
local pos = getThingPosWithDebug(cid)
local areas = {rock1, rock2, rock3, rock4, rock5}
local ret = {}
ret.id = 0
ret.cd = 12
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Stun"
local function endMove(cid)
if isCreature(cid) then
doRemoveCondition(cid, CONDITION_OUTFIT)
end
end
doSetCreatureOutfit(cid, {lookType = 1449}, -1)
stopNow(cid, 16*360)
addEvent(endMove, 16*360, cid)
----
for i = 0, 4 do
addEvent(doMoveInArea2, i*350, cid, 100, areas[i+1], GROUNDDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*360, cid, 100, areas[i+1], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 4, 8 do
local a = i-3
addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 8, 12 do
local a = i-7
addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 12, 16 do
local a = i-11
addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 16, 20 do
local a = i-15
addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end
elseif spell == "Last Resort" then
local pos = getThingPosWithDebug(cid)
local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}
for i = 0, 9 do
addEvent(doMoveInArea2, i*400, cid, 3, areas[i+1], NORMALDAMAGE, min, max, spell)
addEvent(doMoveInArea2, i*410, cid, 3, areas[i+1], NORMALDAMAGE, 0, 0, spell)
end
elseif spell == "Psy Impact" then
local master = getCreatureMaster(cid) or 0
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
for rocks = 1, 42 do
addEvent(fall, rocks*35, cid, master, psyDmg, -1, 98)
end
addEvent(doMoveInArea2, 500, cid, 0, BigArea2, psyDmg, min, max, spell, ret)
elseif spell == "Two Face Shock" then
local atk = {
[1] = {179, ICEDAMAGE},
[2] = {127, GROUNDDAMAGE}
}
local rand = math.random(1, 2)
doAreaCombatHealth(cid, atk[rand][2], getThingPosWithDebug(cid), splash, -min, -max, 255)
local sps = getThingPosWithDebug(cid)
sps.x = sps.x+1
sps.y = sps.y+1
doSendMagicEffect(sps, atk[rand][1])
elseif spell == "Aerial Ace" then
local eff = {16, 221, 223, 243}
for rocks = 1, 32 do
addEvent(fall, rocks*22, cid, master, FLYINGDAMAGE, -1, eff[math.random(1, 4)])
end
addEvent(doMoveInArea2, 500, cid, 0, BigArea2, FLYINGDAMAGE, min, max, spell)
elseif spell == "Echoed Voice" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, NORMALDAMAGE, area, pulse2, -min, -max, 255)
end
end
for a = 0, 5 do
local t = {
[0] = {39, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {39, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {39, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {39, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 400*a, cid, t[d][2])
addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])
end
elseif spell == "Electro Field" or spell == "Petal Tornado" then
local p = getThingPos(cid)
local pos1 = {
[1] = {{x = p.x, y = p.y+4, z = p.z}, {x = p.x+1, y = p.y+4, z = p.z}, {x = p.x+2, y = p.y+3, z = p.z}, {x = p.x+3, y = p.y+2, z = p.z}, {x = p.x+4, y = p.y+1, z = p.z}, {x = p.x+4, y = p.y, z = p.z}},
[2] = {{x = p.x, y = p.y+3, z = p.z}, {x = p.x+1, y = p.y+3, z = p.z}, {x = p.x+2, y = p.y+2, z = p.z}, {x = p.x+3, y = p.y+1, z = p.z}, {x = p.x+3, y = p.y, z = p.z}},
[3] = {{x = p.x, y = p.y+2, z = p.z}, {x = p.x+1, y = p.y+2, z = p.z}, {x = p.x+2, y = p.y+1, z = p.z}, {x = p.x+2, y = p.y, z = p.z}},
[4] = {{x = p.x, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y, z = p.z}},
}
local pos2 = {
[1] = {{x = p.x, y = p.y-4, z = p.z}, {x = p.x-1, y = p.y-4, z = p.z}, {x = p.x-2, y = p.y-3, z = p.z}, {x = p.x-3, y = p.y-2, z = p.z}, {x = p.x-4, y = p.y-1, z = p.z}, {x = p.x-4, y = p.y, z = p.z}},
[2] = {{x = p.x, y = p.y-3, z = p.z}, {x = p.x-1, y = p.y-3, z = p.z}, {x = p.x-2, y = p.y-2, z = p.z}, {x = p.x-3, y = p.y-1, z = p.z}, {x = p.x-3, y = p.y, z = p.z}},
[3] = {{x = p.x, y = p.y-2, z = p.z}, {x = p.x-1, y = p.y-2, z = p.z}, {x = p.x-2, y = p.y-1, z = p.z}, {x = p.x-2, y = p.y, z = p.z}},
[4] = {{x = p.x, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y, z = p.z}},
}
local pos3 = {
[1] = {{x = p.x+4, y = p.y, z = p.z}, {x = p.x+4, y = p.y-1, z = p.z}, {x = p.x+3, y = p.y-2, z = p.z}, {x = p.x+2, y = p.y-3, z = p.z}, {x = p.x+1, y = p.y-4, z = p.z}, {x = p.x, y = p.y-4, z = p.z}},
[2] = {{x = p.x+3, y = p.y, z = p.z}, {x = p.x+3, y = p.y-1, z = p.z}, {x = p.x+2, y = p.y-2, z = p.z}, {x = p.x+1, y = p.y-3, z = p.z}, {x = p.x, y = p.y-3, z = p.z}},
[3] = {{x = p.x+2, y = p.y, z = p.z}, {x = p.x+2, y = p.y-1, z = p.z}, {x = p.x+1, y = p.y-2, z = p.z}, {x = p.x, y = p.y-2, z = p.z}},
[4] = {{x = p.x+1, y = p.y, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}, {x = p.x, y = p.y-1, z = p.z}},
}
local pos4 = {
[1] = {{x = p.x-4, y = p.y, z = p.z}, {x = p.x-4, y = p.y+1, z = p.z}, {x = p.x-3, y = p.y+2, z = p.z}, {x = p.x-2, y = p.y+3, z = p.z}, {x = p.x-1, y = p.y+4, z = p.z}, {x = p.x, y = p.y+4, z = p.z}},
[2] = {{x = p.x-3, y = p.y, z = p.z}, {x = p.x-3, y = p.y+1, z = p.z}, {x = p.x-2, y = p.y+2, z = p.z}, {x = p.x-1, y = p.y+3, z = p.z}, {x = p.x, y = p.y+3, z = p.z}},
[3] = {{x = p.x-2, y = p.y, z = p.z}, {x = p.x-2, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y+2, z = p.z}, {x = p.x, y = p.y+2, z = p.z}},
[4] = {{x = p.x-1, y = p.y, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}, {x = p.x, y = p.y+1, z = p.z}},
}
local atk = {
["Electro Field"] = {41, 207, ELECTRICDAMAGE},
["Petal Tornado"] = {14, 54, GRASSDAMAGE},
}
local ret = {}
ret.id = 0
ret.cd = 12
ret.eff = 48
ret.check = 0
ret.spell = spell
ret.cond = "Stun"
local function sendDist(cid, posi1, posi2, eff, delay)
if posi1 and posi2 and isCreature(cid) then
addEvent(doSendDistanceShoot, delay, posi1, posi2, eff)
end
end
local function sendDano(cid, pos, eff, delay, min, max)
if pos and isCreature(cid) then
addEvent(doAreaCombatHealth, delay, cid, atk[spell][3], pos, 0, -min, -max, eff)
end
end
local function doTornado(cid)
if isCreature(cid) then
for j = 1, 4 do
for i = 1, 6 do --41/207 -- 14/54
addEvent(sendDist, 350, cid, pos1[j][i], pos1[j][i+1], atk[spell][1], i*330)
addEvent(sendDano, 350, cid, pos1[j][i], atk[spell][2], i*300, min, max)
addEvent(sendDano, 350, cid, pos1[j][i], atk[spell][2], i*310, 0, 0)
---
addEvent(sendDist, 350, cid, pos2[j][i], pos2[j][i+1], atk[spell][1], i*330)
addEvent(sendDano, 350, cid, pos2[j][i], atk[spell][2], i*300, min, max)
addEvent(sendDano, 350, cid, pos2[j][i], atk[spell][2], i*310, 0, 0)
----
addEvent(sendDist, 800, cid, pos3[j][i], pos3[j][i+1], atk[spell][1], i*330)
addEvent(sendDano, 800, cid, pos3[j][i], atk[spell][2], i*300, min, max)
addEvent(sendDano, 800, cid, pos3[j][i], atk[spell][2], i*310, 0, 0)
---
addEvent(sendDist, 800, cid, pos4[j][i], pos4[j][i+1], atk[spell][1], i*330)
addEvent(sendDano, 800, cid, pos4[j][i], atk[spell][2], i*300, min, max)
addEvent(sendDano, 800, cid, pos4[j][i], atk[spell][2], i*310, 0, 0)
end
end
end
end
if spell == "Electro Field" then
addEvent(doMoveInArea2, 1000, cid, 0, electro, ELECTRICDAMAGE, 0, 0, spell, ret)
end
for b = 0, 2 do
addEvent(doTornado, b*1500, cid)
end
end
return true
end
Espero Que Ajude!
info
Grupo: Visconde
Registrado: 10/09/12
Posts: 476
Reputação: +2
Char no Tibia: Esqueci

ae cara eu tenho varios shinys + de 151 + tem alguns que aind não tem loot + voce quer assim msm ??ss eu ja baixei mais fui subistituir e nao apareçeu os loot =s
@otal2012 alguem ja tem todos os shiny na pasta pra me passa? com portait tudo?
info
Grupo: Príncipe
Registrado: 19/08/10
Posts: 4k
Reputação: +1.1k
Gênero: Masculino

@stigal
vc gosta de aumentar a qntdade de post tua neh? ;/ sempre flando oq n sabe ^^
Slicer o problema tava no pokemon moves da atualização ...
Stigal vlw ai agr volto a funcionar ;D rep + pena q ta desatualizado :C com problemas de possiveis erros.
Editado Setembro 23 por Dudu08267
se tas usando a versao 1.6/2.6+ party agora eh soh pra upar em conjunto... o duel agora eh por Order! de order na pessoa q tu quer duelar e entao escolha qnts pokes vao ser usados e entao a outra pessoa tem q usar Order em ti tb para aceitar o duel!
@Slicer
VC PODERIA ME ENSINAR A TIRAR ESSE SISTEMA DE DUEL E A COLOCAR O ANTIGO QUE SO PRECISAR DAR PARTY E DUELA SEM TER QUE DAR ORDER É QUE AQUI ELE DA DEBUG TE AGRADEÇO
info
Grupo: Herói
Registrado: 28/11/10
Posts: 3.4k
Reputação: +585
Gênero: Masculino

@stigal
vc gosta de aumentar a qntdade de post tua neh? ;/ sempre flando oq n sabe ^^
Slicer o problema tava no pokemon moves da atualização ...
Stigal vlw ai agr volto a funcionar ;D rep + pena q ta desatualizado :C com problemas de possiveis erros.
Sorry é esse que uso (*base).
Slicer não tou aqui para ficar discutindo com você, porque e uma total perca de tempo.
estou aqui para ajudar.
Atenciosamente, Stigal.
info
Grupo: Barão
Registrado: 17/10/10
Posts: 230
Reputação: +10
Char no Tibia: Nascont

aew Slicer tou com um problema com seu npc de police a oficial e o giovanny da rocket
13:44 [ADM] [121]: hi
13:44 Oficial Janny: Hello, you want partipa team of police?
13:44 [ADM] [121]: join
13:44 Oficial Janny: Then you want to join to the police?
13:44 [ADM] [121]: yes
ai ele n fala nada e n da a outifit =/
e aparece esse bug no distro:
[23/09/2012 13:44:47] [Error - Npc interface]
[23/09/2012 13:44:51] data/npc/scripts/Oficial Janny.lua:onCreatureSay
[23/09/2012 13:44:51] Description:
[23/09/2012 13:44:51] data/npc/scripts/Oficial Janny.lua:27: attempt to call global 'isRocket' (a nil value)
[23/09/2012 13:44:51] stack traceback:
[23/09/2012 13:44:51] data/npc/scripts/Oficial Janny.lua:27: in function 'callback'
[23/09/2012 13:44:51] data/npc/lib/npcsystem/npchandler.lua:390: in function 'onCreatureSay'
[23/09/2012 13:44:51] data/npc/scripts/Oficial Janny.lua:9: in function <data/npc/scripts/Oficial Janny.lua:9>
[23/09/2012 13:45:21] > Broadcasted message: "Para saber mais sobre nossos sistema diga !sistemas.
[23/09/2012 13:45:21] ".
info
Grupo: Artesão
Registrado: 19/08/11
Posts: 101
Reputação: +7
Char no Tibia: Seavell Frost
@Slicer
exite algum jeito de quando o pokemon estiver dormindo "sobre efeito sleep"
ele não ficar tipo corpose? tipo tava querendo deixar igual ao PxG.